fldr's Recent Forum Activity

  • yeah i noticed the same problem, often it is like all the small images together could just go in the blank space of the bigger ones :/

  • Thanks for such a great plugin!

    will the plugin allow to set doors, locked doors and the keys for this doors in a reachable area? that would be really cool!

  • fldr I did but my but I cant get my backround music to loop i have tryied making it a music or sound file ..

    Do you know how to fix it?

    i have to check this, dont have music loops, only normal soundeffects and they work fine by just putting them in as sound effects and using the "normal" play event

  • all of my games have under 100 events or slightly above, but they are all small games

  • personally, i dont like video tutorials at all, they will never beat the written word combined with some images!

    but i would love to read about the things youre talking!

  • We recognize that the user support and the documentation have not been the best, but we are making an effort to improve it.

    i personally very much like that new approach, its cool how many good informations you post in the last couple of weeks!

  • .. but I can't use that as I can't get sound working.

    you have to add the Media plugin in the XDKs plugin section to get sound working with Android build

  • wow, thank you very much, i will take a look at that!

  • yeah thats what i meant! sorry if it wasnt clear in the first place, im not so good in expressing my thaughts in english :/

    the tiled background seems blurry, the thicker boarder is just because i made a failure when i cleaned the blur from downscaling, have to redraw that part

    i thought if there was a way in construct2 to say use this picture for tiling but only show it at 25% of the original size the blur wouldnt show

  • Scaling an image on an external image editor (like Ps) does produce better results however (in my opinion).

    maybe im doing soemthing wrong but i cant share this opinion

    the ikarus sprite is scaled in construct2 (added in large size and then just dragged to the size i wanted) while the boarder on top and bottom are tiledbackgrounds which where scaled with photoshop and then cleaned by hand of the "artifacts" added by the ps scaling

    Another solution is to create 2 tilemaps, one for each resolution and load the appropriate one depending on which device you are playing on.

    that sounds complicated but maybe that is my solution, will try that

  • did you check the Fullscreen option under the build settings? if you use crosswalk to build the app you have to check it on the scecond tab on that menu!

    it works on every device i tested

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  • Thank you for that detailed answer!

    i will propably buy your book next month

    would there be the possibility to "upgrade" to the full version for additional 20$ in the future when i first buy the html5 version?

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fldr

Member since 17 Oct, 2013

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