Hi,
maybe somebody can point me in the wright direction here..
i want to make a crosshair not exactly accurate to mouse position, like the shooter is breathing for example and the crosshair drifts somehow up/down left/right but a little bit unpredictable and smooth and i cant get it to work how i imagine it.
I tryed with two sine behaviours (horizontal/vertical) but the movement is somehow a combination of the two and doesnt feel right nor looks right.
I tryed with events that manipulate position but it turned out stuttering so i tryed using lerp and it got better but increased cpu usage too much and i couldnt figure out how to make it smooth without using 'every tick' and on top of that i couldnt make it much unpredictable.
Does someone have a better idea ?
best regards
Flo