fldr's Recent Forum Activity

  • pretty sure the algorithm is the same (A*), the implementation of it is what is different. Read the wikipedia article about A* and then think about how to implement it, im sure you will come up with more then one way, but not every way thats possible is effective. Btw the two behaviours are too completely different, while the built in behaviour also moves the objects the easystar will only calculate the path. You should try both, far better then me explaining the difference.

  • the easystar is also an A* algorithm but it is far better implemented then the built in behaviour, you can implement algorithms naivly or in some clever way, the scirra one is a naively implemented one, you can see by the resources (CPU time) it eats. The easystar plugin uses a fraction of that resources.

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  • search for Dijkstra, A* or easystar in plugin section, there are plenty of plugins for it

  • its also in the capx above, its everything that is disabled in the event sheet but beware that this isnt a full line of sight, it only checks to four directions. And trust me, both solutions arent good for use, they will make your phone hot and youre battery empty if you use them in a game context where it doesnt only have to check this for one sprite.

  • i like your reports because they seem real

  • Thanks! that looks like the tool i need

  • HR78

    Car consists of 60 frames that are chosen by the angle of the car base...

    wow, for me this absolutely impressive! really great work!

    i always thought of doing something alike but i didnt even succeed in exporting sprites from blender in the wright angles (also i have no clue how the map/camera effect works haha). do you have a plugin to export the sprites or do you turn them by hand and then hit export?

  • i doubt that what you have shown there is a browser/javascript game and there is also your answer, such games arent programmed in javascript.

  • why is nobody starring this?? dont you people want to set FPS the way you want? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    http://crbug.com/522983

  • Nice game and idea! do you do the graphics yourself?

  • wow, i think its awesome that the chromium team is looking into that <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    but i cant believe there arent over 100 stars yet on this bug report, this thread has been viewed a few hundred times

    everyone should star this! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> http://crbug.com/522983

  • heres my approach http://fldr.de/lostest

    here it is with los behaviour, even in this striped example you can see the cpu spikes http://fldr.de/lostest2

    here is a capx http://fldr.de/lostest.capx

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fldr

Member since 17 Oct, 2013

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