Hi,
i really like the tiled background object but it would be great if it could be scaled, like the spritefont for example, would that be hard to implement Ashley ?
the reason im asking is, i use larger sprites and scale them down in construct so the games look sharp on a wide range of resolutions, unfortunately tiled backgrounds that arent single colored get very blurry when they are upscaled so i have to use sprites and the object count goes up and up.
best regards