fldr's Recent Forum Activity

  • Ashley would it be hard for you to implement these features ('zoom in the tilemapbar' and 'delete all tiles on map') for the tilemap object?

  • just click and hold the mousebutton while you drag the mouse cursor down and to the side, sorry for humble english but i hope you understand what i mean

    btw this way you can also draw multiple tiles at once with the "pencil" tool

  • ...since the only way to clear the entire map is one tile at a time.

    you can also use the eraser and select a huge range of tiles, but your idea of erasing everything with a click is very good and im sure its easy too implement!

  • - Tilemap zoom. We're using 8x8 tiles, and it can get pretty pretty annoying picking tiles, specially with the overlay with the tile number and the cursor in the way. It would help a lot if there was a 2x zoom option

    i would love to have this too, either with very small and big tiles its a pain in the ass to work with the tilemap object

    for example on my 12" Thinkpad the small tiles i can barely see while 256*256 tiles are much to big in the editor

  • i have jittering too in Firefox 34.0.5 but i thought thats the normal jitter thats happening in the current browser versions?

  • i would like to see some small things that make my life easier like

    -setting the initial moving angle of bullets in the editor

    -families for basic things where you can put in different objects like sprites and tiled backgrounds

    -scaling for tiled backgrounds

    ...

    and i would love to have an easy mysql implementation, like mentioned here before, for storing and receiving data

  • As for the second note, i believe Ashley referred to imported wavs, or exporting only .ogg where .m4a are not necessary, not by going through you're event sheet and checking which files you're really playing.

    ahh yes that makes sense

  • maybe im wrong but i figured this because i have 4gb of ram on my pc and when the browser uses >1gb everythign kind of lags so i thought on a mobile its the same, even if the game doesnt use all of the memory (or more then available), other tasks in the background too need memory and everything just runs slower when you come near the memory limit. is that wrong?

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  • doesnt a game that has 100mb in memory run slower then a game that has only 16mb in memory? so even if you dont run out of memory you should get a better performance on older devices wright?

  • read this:

    https://www.scirra.com/tutorials/577/co ... imisations

    there are two points in that tutorial that arent true i think

    [quote:3ay53n1v]- Don't bother trying to run the exported image files through other compression tools or services. Construct 2 is probably already doing a very good job."

    try running the exported images trough pictureslash.com , i ALWAYS get improvements with that, expecially if i have some big images with much details and transparency then it saves between 30-50% of download size compared to the brute png compression of construct2.

    [quote:3ay53n1v]- Don't try to manually delete audio files before exporting. Construct 2 automatically removes any that are definitely not needed on export.

    i just exported a game where i imported like 20 sound effects and only used three and every single sound file is also in the export folder

  • Im currently working on a small game that should run on lowend devices like 1st gen firefoxos phones, its some sort of space discovery/adventure/simulation game but all very basic.

    There will be missions but its also like a small sandbox where you can do what you want with your limited resources (oxygen&fuel), you can also orbit things that have gravity like planets and asteroids and stuff, you can grab and place objects such as sattelites and you also can get them to orbit another object ...and way more to come

    check out the litte video i made about the things you can do so far!

  • nice, but i think you forgot the credits for the artist of the graphics! (see first screenshots, all rights reserved)

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fldr

Member since 17 Oct, 2013

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