rekjl's Recent Forum Activity

  • famekrafts, my upload got stuck at random percentages for quite a number of times. I login again and tried again and the same thing kept happening, so I stopped and when I checked at my menu, it had actually already been uploaded, and I ended up uploading the same file twice. Try going to your menu and check if it has already been uploaded.

  • LittleStain, thanks for your advice. I tried using the bullet behaviour and I edited it. I saved the direction of the gravity in a variable and set it to the bullet angle, and did quite a few tests to see which had the smoothest results which works well to a certain extent. The biggest problem though with this is that I am getting collision counts in the mid 3000 to the high 4000. I am planning to have this game as a mobile game, so I am worried that this will have a huge impact on performance.

    Wonder what other methods I can do to keep the counts lower or newer approach I can take to solve this problem.

  • No problem mariogamer. Here's the link on how to use crosswalk.

    https://www.scirra.com/tutorials/809/ho ... -crosswalk

    To test the game on your phone in debug mode, once you have your game project in XDK, click on the debug button, connect your phone to your computer and it will sync with your phone. You will need to install Intel APK preview, but don't worry, the XDK will guide you in that area.

  • Hi everyone,

    I want to create a game where the player can rotate the entire screen. In it is a balloon with an obstacle course. The rotation isn't a problem, the problem is having the balloon move smoothly as if there is gravity. I tried using physics, but I can't find a way to change the direction of the gravity, so I used platform instead. It works to a certain degree. The problem is that if it is tilting slightly to one side, the balloon won't slide across it naturally. If it is in contact with a wall, it stops there instead of sliding to the end like a balloon would naturally do.

    I've included a capx so you can better understand what I am trying to do in case my explanation isn't that clear.

    https://www.dropbox.com/s/48mj5a5o677lw ... .capx?dl=0

    Thank you.

  • You can export your game using crosswalk, than test it in the debug mode by connecting your phone, or export it as an apk file in crosswalk, and than download and test it directly by installing it in your phone.

  • I really like the font you use in your banner, I think that would be really nice as well. How about the text behind a staff that is slightly wavvy like a flag? Newt's idea of notes mixed in the letters is definitely perfect for your logo. How about the "p" as a note, than a picture of a mother playing that note, and the "o" as the child? If it doesn't have to be a mother and child, you could add lots of notes modified to look like happy children in the staff and a mother or someone else acting as a teacher at the end.

  • Fantastic news GG-Works! Congratulations!

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    In all honesty, when I saw it, I was a little curious. But after looking around and them not showing anything about how the game engine work, just the normal marketing strategy of what success you can achieve, I lost interest. Honestly, I always give any software a chance, I will take a look and see what they have to offer....but after a while, I just keep thinking of how I can use C2 to do exactly what they claim and more.......ok....except for native exports

    DUTOIT, haha I guess some people let their products do the talking, and some have to do the talking for it!

  • No problem tomhaiger. I used a variable (I think I use variables a little too much for almost anything <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> ) to let the game know when I want to set the x position of the player. So once the player overlaps with the block, we use a variable to turn off the x position so that the player is free to fall. Also, I set another OR condition for the restart, where if the player's X position is under 0 (behind to the left outside the screen) it restarts as well.

    Here's the capx. Hope this helps.

    https://www.dropbox.com/s/8mtabn6w2qawd ... ited2.capx

  • Wow, wish I was there, would definitely stop by and say hi. Congratulations and best of luck!

  • It would be somewhat ironic if the future of gaming is html5 but the future of forums requires an app... A mobile optimised forum would get my vote!

    Food for thought indeed

  • Hi tomhaiger, it's not a bug, it was actually because you set the x position of the player to always be at a certain point. The problem happens when you hit the side of the box. Instead of falling down, the X position is enforced, so it moves through the box since the condition to restart the level has not yet been met.

    I've edited your file a little with a little comment, so hopefully this helps.

    https://www.dropbox.com/s/17h639fi6mwc1 ... dited.capx

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rekjl

Member since 13 Oct, 2013

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