rekjl's Recent Forum Activity

  • Ohhh....nice idea! Haha that is definitely an interesting trade idea! Best of luck!

  • Perhaps you need to check your collision box? In most cases, it will be automatically set to the entire size of the image, for example, 128x128 pixel, even if the image in it is smaller. Go to the image editor and set to guess object shape.

  • Fimbul, Thanks! I will definitely take your word for it. But the game I am making is for mobile, so since you mention that it doesn't deal with mobile that much, do you think it is still worth buying and reading? If it does delve into the approaches of how hackers hack, maybe it might be worth it as it might be universal and maybe think up of a solution to reduce the effects or make it too troublesome that less of them attempt it.

  • Fimbul, thanks for that link. It definitely does look interesting. Only thing is it was written in 2009, and we need to check if it is still relevant since security and hacking has vastly improved since than. I will have a look at the more recent reviews to see if what is discussed in the book is still effective nowadays. Again, thanks for sharing!

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  • Thanks Beaverlicious! It was definitely interesting indeed. It was a year ago, wondering if any strides have been made.....by both the softwares and the hackers!

    Hmm....I'm really leaning towards doing a replay scenario. Where the game stores how the game was played, and saved into an array or something, than I can rerun it with the settings that I also used to create the game. I think it would be a good first protection to immediately find out which are genuine results and which have been altered. If the hackers still want to study and hack the replay values....well hats of to them than

    I am leaning towards replay scenario and it being stored in a php server.....well that's the plan, but it is still a few months early as I finish the testing and graphics for the game, so in the mean time I am looking at the various methods available and see how much I need to change my game to implement them.

  • Haha IndieKiwi, I have no clue how it really works now, so not sure how they affect each other but am trying to slowly understand it.

    Thanks for that Beaverlicious, I never saw that post. I tried looking for it but couldn't find it. If you do see it again, would you please share the link.

  • I share the same view as on this. The extra graphic features would be nice, but considering that Scirra is a small team, asking them to take time to work on the graphic editor would mean less work on improving the game engine. And I think we all would prefer C2 to concentrate on being the best game engine it can be. Just like how gimp or inkscape is constantly improves and try to be the best they can. In the end, if we really want to make great games, we will still need to use those graphic software because of all the additional features they have, and let's be honest, C2 will never be able to match them in terms of graphic ability, so the best approach would indeed be using C2 and another graphic software I believe.

  • Thanks procrastinator! I can't watch it right now cause I am still away and have very limited internet quota, but I will definitely watch it as soon as I get back in a few days time.

    There is a high chance I might put in a small monetary value, so all information and advice is definitely a welcome! Thanks again!

  • As troublesome as it might seem, giving each a different tag now is the best approach I think. Tags are used mostly to call individual sound files, not group them together.

  • It should work. If it doesn't that means there may be other things happening that is preventing the command from being run. A capx or screenshot should make it easier for everyone here to see what is wrong and help you.

  • Thanks ! You've really helped me out with this! Really appreciate it!

  • , thanks, that's really insightful! Since the basis of it was to watch the communication between app and network, do you think what I mentioned earlier is effective at all?

    I store information on how the score was played, and the total score for each game. But that piece of information is never communicated until the end. Where the game asks the player to enter the name and email and send it to me, and when he sends it, only than it sends the information. Than I can calculate to see if the scores all add up correctly.

    Or should I store all those variables and information immediately as they play in the php server you mentioned.

    Do you think this could work?

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rekjl

Member since 13 Oct, 2013

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