rekjl's Recent Forum Activity

  • No problem chemapop. Cocoonjs and Crosswalk are both wrappers used for C2 games so that the games are able to be played in mobile games. Cocoonjs was the preferred choice quite some time ago, but Crosswalk now looks like it is the best option.

    Anyway, to get started, you can read the link below.

    https://www.scirra.com/tutorials/809/how-to-export-to-android-with-crosswalk

    This is also the same link if you were to go to export in C2, choose Android and click on the learn more about Crosswalk. Currently they are experiencing some server problem as mentioned by their representatives, but am pretty confident it will be back to normal very soon.

  • I honestly wish I could join (would be the first of challenge / competition that I ever join), but I am on a deadline to finish my own game by the end of December. Best of luck to our other members who are going to participate!

  • Yup, I too am getting the same error as twg and It might well be a problem with the server side if we are all getting the same error.

  • Perhaps you might want to try it with Crosswalk instead. I think most people here are now leaning towards Crosswalk as it is better and there are nice people from the Intel and XDK team here in the forum helping us as well as constantly listening to our needs and improving crosswalk.

  • Default C2 icon or Intel icon? It should be the Intel icon I believe. Did you set it in Android or the Android-Crosswalk tab? Try changing or placing the icon on both and see if it works.

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  • Awesome! Hopefully this will encourage more people to believe that they too can start making games, and bring more people to use C2! That would be a huge boost.

  • Thanks to your feedback, I've made some new dirty looking sprites. Haha I think it looks ok and gives more option to the person using it. I will try to do the same with the boxes and crates for the next update.

  • Sorry to hear that. I guess I can't help you out on this as I've never used an IOS export wrapper. Perhaps the others with more experience can help you out with this.

  • Fimbul, thanks for that in review! Appreciate it! Will look into getting the book and hopefully start into reading it soon. Now still working on the bugs and founds some lag in the game, so need to work on those for now. Again, thank you!

  • Yup, the collision detects immediately once it touches so if you delete it instantly, it would seem a little fast. There are a few ways to improve results. The simplest is to use a wait function and than delete the object. Test the amount of time that will give you the best looking result. Others would be to determine the exact location you want it to disappear, like determining the x and y or by imagepoint.

  • https://www.scirra.com/forum/viewtopic.php?f=153&t=74348

    Here would be a very good start.

  • You will need to change the fullscreen in browser settings in the configuration settings area. There is a big chance it has to do with the scaling.

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rekjl

Member since 13 Oct, 2013

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