rekjl's Recent Forum Activity

  • Hi guys,

    Sadly, my computer crashed last few months, and it fried both my main hd and my backup hd. Lucky for me that most of the game files were saved to a laptop. Bad news is I didn't save my keystore to the laptop or to cloud. Lesson learned.

    I am planning to create a new keystore and republish all my games. I know that you will need to delete all present games, and I heard they say I must repackage them. But I don't really understand what does it mean? Can I use the same names, because I don't want to seo the games again. What are the things I need to make sure I do to make sure that I don't get the new games or my account blacklisted?

    Thanks everyone, would appreciate any help and advice on this.

    Which will happen first.....C3 or Half Life 3?

    Lol! Just joking. Love C2 and using it everyday, so honestly, I'm not really in any rush for C3, cause so far, I believe the only limitation to me building games is my own ability and not C2. But am looking forward to it.

  • Sorry....just couldn't resist myself

  • Great thanks, will give it a try tomorrow.

  • Haha yup, would be nice for the holidays. Just wanted to ask you first, can we submit the apk even if it already has ads like admob implemented in the apk?

  • Looks really interesting, I think I'll give it a go. Sigh...I'vet got 4 games that aren't earning much so might as well give it a try

    Again, thanks for sharing!

  • Thanks guys, finally returned home to check both capx out. Wow, honestly didn't expect it to be that simple. Haha thank you so much for that....and here I was trying so much complex condition and selections.

    blackhornet, thank you for that capx. That is exactly what I was trying to implement in my game. It looks perfect for my case.

    Thanks to both of you guys, I learned something new. Really appreciate it, both of you.

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  • Thank you blackhornet and I'm travelling right now so away from my computer, will go back and study both your capx after 3 days. Again, thank you so much guys, really appreciate it!

  • blackhornet thanks I never knew that if I set the family variable, it is also automatically assigned to each object as well. But I am still having problems comparing between instances. Could you please show me how to get it to work properly?

    http://www.mediafire.com/file/mktlt9oaa5amai0/InstanceExample.capx

    I have a capx here that I can't get to work. I want each sprite to move to the nearest sprite, than when overlapping, the one with the higher position is destroyed. Would appreciate any help you can share. Thanks.

  • But the problem is if I use family, I can't compare the instance variables anymore. The family only works will variables and behaviors that assigned to it and not those within it if I am not wrong.

  • Thank you ! What you explain makes perfect sense, but I seem to have problem with building up the correct events for it. I tried:

    On Sprite is overlapping Sprite

    Sub:

    Pick nth instance: Sprite instance 0

    Sub Sub:

    System compare: Sprite(0).variable > Sprite(1).variable: Event Action

    Else: Event Action

    I thought it would work like this, haha but obviously it didn't. Which part am I getting wrong?

  • Hi everyone, I want to create a royal rumble type game, where the results are already predetermined. This is what I had plan to use to create it, but please feel free to share if you can think of a more effective approach.

    Each object will have 2 lives, so they need to be hit twice before they lose and removed from the game. Each instance will have their final ranking set in their own variables, ranking from 1 to 6. They will each approach the nearest instance, and fight it out for a while. The one with the lowest ranking, will lose and be knocked back. Both of them will than go after the nearest instance, but not themselves again, and fight and continue on until only the winner is left.

    The problem I am having is comparing between instances and selecting one based on the variable being higher or lower. I just can't seem to find a way to select an instance based on two conditions. For example, pick nearest to sprite.UID=variable, but than I can't say exclude this sprite instance because they just fought, or say which one should lose when compare between the two variables.

    Would really appreciate any help on this. Thanks.

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rekjl

Member since 13 Oct, 2013

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