rekjl's Recent Forum Activity

  • Nope, sadly I'm so busy with work that couldn't even beta test it. In all honesty though, for the near future, I don't think I will switch. I think either 2 things need to happen for me to switch.

    1: My games become a financial success that paying for subscription makes financial sense to me.

    2: C3 comes with all the features that I think I need to make my games, and not depend on tonnes of plugins and wrappers.

    Do hope that once I'm free I'll be able to test C3 out though, cause nothing is better than trying it out and decide for yourself.

  • Nice, been trying to get it to work for so long, never could. Thanks sizcoz

  • There are a few possibilities that might be causing the issue.

    https://forums.cocoon.io/t/construct-2-black-screen/166/19

    Read through this, and check your settings to check which of them is causing the issue.

  • Hi Calvin, really nice graphic work you have there! Best of luck!

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  • It's right under "Download Assets". Click the "Download: Cocoon Developer Template (includes separate examples)" it will help you download the latest plugins and also capx examples on how to use them.

  • That's because you are using the wrong Cocoon plugin. Cocoon.js is for the older version which is not in use anymore.

    Go to the link below to download the latest plugins, and there are tutorials and examples of how to use it there as well. Good luck!

    https://forums.cocoon.io/t/construct-2-free-code-examples-for-cocoon-plugins/557

  • and ThunderLion That's really fantastic. Really happy for you guys, it's really inspiring and motivating!

    Can I ask what did you guys do for marketing? I think I am with most people here, got few games out, but very little people playing them cause of no marketing skill.

    Buy

  • Yeah downloads are going thru the roof for iOS thats how I realised it was being promoted somewhere. On Android downloads have jumped too...

    rekjl , Colludium what should I be doing to take advantage of this guys? I started a Twitter account and posted a couple ofTweets...

    I have no idea about marketing

    But I feel like I should be trying to capitalise on the game being in the spotlight for this brief moment...

    Haha sorry, I honestly have no experience and real knowledge on what to do next. Logically, I would think it breaks down to two things, generating revenue, through ads and other purchasable items in your game, and building a brand, which involves creating your twitter, and also facebook and website. So that people will know about it when you release your next game. Sorry I can't give deeper details, hope someone with real experience will be able to share more info with everyone too here.

  • Congrats! Hope the downloads are increasing like crazy!

  • Merry Christmas to everyone here, and the Scirra family. May you all have great days ahead.

    Same but I think a lot of people are hesitating purchasing C2 since C3 license is not free (You need to pay 2 upgrade), and with C3 in developed for so long the date of release can be anytime, can be tomorrow, can be in 1 month or 1 year, since there is no ETA and they worked on C3 for so long time.

    Should definitely give some kind of ETA on when C3 is getting released.

    I have a friend that wont purchase the C2 since C3 is 'around the corner'.

    Ah, that makes perfect sense. True, if you haven't bought it and heard an upgrade was coming up recently, than definitely. Maybe Scirra and Ashley can do a sort of promotion to dismiss those worries. How about those that purchase C2 within 2 or 4 months from purchasing C3, only need to pay the difference in price between what they paid for C2 and the full price of C3?

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rekjl

Member since 13 Oct, 2013

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