rekjl's Recent Forum Activity

  • arcab072081, much appreciated! Thanks! Haha playing with c2 brings out the kid in me, even after 2+ years using it. That's the best compliment I can give C2.

  • arcab072081, haha yes it is definitely hard when we are working a full time job to juggle with game development, but I have to say, I am enjoying the experience! True about apple store, that is why I think unless we have generated a little buzz about our games, we will stay clear of it at the moment.

    Thanks, I would really appreciate you sharing our experience with windows store once you export it. I'll be sure to post any milestones I've achieved here as well so it could perhaps serve as reference to everyone else as well.

  • arcab072081, yeah I was planning to export to IOS, but I need a mac to do that which I don't have.....haha and I don't have any iphones to test, so I would feel bad having to constantly borrow my friends iphone to test.

    To be perfectly honest, the reason why I didn't export to the others is because of money and time constraints. Having to buy a second hand iphone, pay the yearly appstore fee and rent an online mac, it still cost some money, money that I am not sure if I will make back. That is why I thought that I would only look at exporting to the other stores if the game was doing ok in the Playstore. (for example, a few thousand download and at least 1k active installs) Perhaps I am being too cautious?

    As for time constraints, I am now in the middle of setting up the tutorials for my third game so that I can push it into beta for my testers, finishing up my website, and discussing with an online marketeer who's service claims he will create a sort of press release and help me submit to all the relevant android game review websites. Haha it is tough, but I am trying my best to enjoy and learn from this experience. But to be honest.....anytime I spend in C2 doing anything with my game seems like fun times to me! So maybe once my website is done, and that bit of marketing is done, I will look into the process of exporting to the others as well.

  • Thanks Marius87! No, I'm afraid I only released it on Android. In all honesty, I never thought about releasing it as a web game.....maybe I should to try and get some exposure?

  • Thanks arcab072081! Haha I came up with the gameplay just last year, but I was still worried that this game concept might have already been conceived and developed. My testers all say they have not played a game like this, so to hear it from you too is very reassuring. Thank you again for taking the time! Much appreciated!

  • Hi guys, I just released my second game, Angle Shooter.

    It is a simple puzzle game where your aim is to destroy all the platforms and stars in each level. The bullet will ricochet off each platform depending on your angle of entry, and the angle of the platform. Currently there are 123 levels, I will add more later. Hahaha although all of my testers have yet to be able to reach level 90.

    The Promo Video for my game:

    Subscribe to Construct videos now

    Like my previous game, I credited many of our forum contributors in my game credits section as I do appreciate all your help.....and the credits would looked horribly empty if I didn't add <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> If it looks like a game that might interest you, I would greatly appreciate your download and rating on Google Play.

    https://play.google.com/store/apps/deta ... gleShooter

    Thanks for taking the time to read this.

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  • Also, I don't think this is the kind of thing that deserves a call for a moderator.

    Haha very true, but I am sure it is just a simple newbie mistake on his part. Don't worry, everyone here tries to help everyone out, not only the moderators

  • Without looking at your events, nobody will be able to help you. If you could share your capx or load a picture of your events, it will give everyone a clearer picture of what is going on.

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  • It's advisable that you use local storage because while web storage might still work now, it is a matter of time before it is obsolete and not supported anymore by the browsers. What results aren't you able to get with web storage?

  • Wow that's amazing! Haha not sure how long before it is actually possible to use it in any platform of games with full interaction and without lag.

  • They don't have to make it the default export option for mobile. It would be enough (and imho necessary) to just support it offically.

    It would be great if Scirra acknowledged that Cocoon is a great alternative now, especially considering how much it has improved over the years and Intel has sadly not, but I don't really understand what you mean by supporting it officially?

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rekjl

Member since 13 Oct, 2013

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