rekjl's Recent Forum Activity

  • That's weird, I am using R206 and the lock layer feature is still there.

  • First of all, in C2, run a debugger and check how much cpu and memory it is using. If it is high, there is your problem. As the others mention, depending on your phone's spec, it could overheat faster than others if it is having to use extra processing power to run the game.

    In the debugger, compare it during all the phases of the game to see which area needs some code efficiency.

  • Really beautiful art Piplay! Hope you get some good request soon. Best of luck!

  • I think you should post a link to your portfolio, at least to give interested parties a look into your art style. That should help your project rate I think.

  • Create a global variable to keep track of your bullets, and use a text object to display that global variable.

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  • Happy Ramadan to all of you guys.

  • Haha nice, but I prefer using compresspng.com. Gave me a bit better results with less artifacts when I compared the results of both.

    Kyatric, thank you for sharing that. I read it and I am a bit confused, that is a compressor inside C2 am I correct? But if I used compress images when I import images into C2, does it mean that they won't get compressed by C2 anymore or will it still further compress it? I remembered in one of my older game tests, I wanted to reduce the memory usage shown at the bottom of C2, so I used the website to compress all my images. I was able to reduce it by about 6mb, which was good, but since I never exported both versions out, I never did compare the two performance or image size in the file.

  • TiAm, hahaha I know right! After analyzing and acting like a world war general and getting 1 star, and an 11 year old gets 3 stars with dumping dragons! In the end I too had too use a full dragoon attack each time for war. Similar with you, mid TH8, lvl78. Well looking forward to TH9 when we the stronger troops than we can go for the gowipe.

  • That's definitely frustrating! To know that your game should be able to run much faster but because of certain programming "restrictions" in place, it is not able to take full advantage of it. One thing that does look bad is, if google was serious about improving html5, this issue would have been resolved quite some time ago. Perhaps they really aren't that interested in going that way. If that's the case, and with Chrome being the benchmark of browsers, our hopes might really rely on the MicroSoft Edge. It's still some way off from being stable or the "it" browser, but maybe this is a good thing for us. Since they need to play catch up, they will have to look at areas that give them an advantage over Chrome, hopefully this is one aspect they might concentrate on. Not sure if there's anything Intel is able to do about this on their part.

    But that's the problem nowadays with any technology that is not direct or native (not criticizing Scirra here), cause all the rest will have to depend on so many other groups to be able to function efficiently. It is worth a shot trying to bring this to Google's attention, not sure if they will take this seriously, but at this point, it is the only thing we can do besides waiting.

  • That's really interesting Colludium. I am not really sure about this, but isn't those built-in intel hd graphics supposed to use the intel processors for their workload as well? I remember the first version with the sandy bridge Intel processors, and many of them were explaining how the built in graphics increased their performance by actually pushing the workload to the intel processors. I am not too sure about the more never built in graphics though.

  • I usually do processes like this using variables. For example, when player touches key and variable1 is 0, set variable1 = 1. Than I create a new condition, where if variable1 = 1, do the process of moving your object to its position. Just don't forget to set variable1 back to 0 once your object reaches it's targeted position.

  • Thanks for sharing, those are some very nice advice and real world data. Haha will now definitely look into the share on facebook option!

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rekjl

Member since 13 Oct, 2013

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