rekjl's Recent Forum Activity

  • Memory seems a bit high, but other than that, everything looks ok. Try looking at the profile section of the debugger. It should tell you which section of the code is taking the most processing power. You should be able to identify which part you need to work on.

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  • Lag can be cause a combination of many factors. 20 enemies are a lot, but it should still be ok unless, you are using physics or path finding for each of those enemies, as they eat up a lot of computing resources. Or you are using large resolutions on those enemies sprite, as the larger the resolution, the more memory it takes up.

  • Not only that. Someone could just make another account and have 2 more separate projects.

    Haha I've never tried it so I'm not sure, but even if you use different emails, you would still use the same keystore right? If they keep track of it, they would figure it out. But of course that's just my guess.

  • I contacted Ludei a couple of months back and inquired about their 2 project limit. Apparently what it means is that you can have a max of 2 active projects. If you want to add a new one, you are free to remove an old one and than put the new one in. Honestly, I think this is an okay term.

  • All your effects are in your event sheet, so if the other layouts share the same event sheet, they will run.

  • Thank you Eric for your generosity. Have always loved your music, I honestly find it really similar to my taste in music. Again, thanks for letting everyone use it in their games, it is a godsend for people that have no clue how to make any decent music.

  • That would be a godsent I believe! I know that Ashley has recommended Intel XDK for a long time, but it's been a couple of years using XDK and it's still having performance issues. I've seen 4 different Intel support here, one after the other, they are helpful, but after a while, they aren't here anymore, so we have no idea what's going on.

    If we have an official team working with Scirra, at least we know where to direct our questions and issues to.

    I'm planning to put my game out on Google around next month, so will be trying Cocoon finally. Haha honestly I'm not even bothered with the splashscreen if it can give me some nice performance and not too much technical trouble.

  • , how's the performance? It's been a while since I last used crosswalk, so am quite curious.

  • At it's core, programming relates to logic. You tell the computer to do something based on conditions, if, else, loops, triggers etc.

    Traditional programming involves typing out instructions manually in that specific language's syntax.

    C2 bypasses this and replaces the manual typing of text with its event system. But it is still logic. It still requires you to think like a programmer. The difference is instead of learning C# or C+, you are learning "C2's event language", which is a lot easier to learn for most people (myself included, who have learnt Java before moving to C2).

    If you want to make a complex game, you have to understand C2's language very well. Like anything in life, to understand it well, one must learn.

    Give this man a cookie +1

  • Asmodean, thank you for your capx. After studying it and reading what you said, I found a solution to achieve what I wanted in my game. Again, thank you so much!

  • Thanks Asmodean, I'm travelling right now so once I'm back I'll test it out and post it here. Again, thanks.

  • Bumpity bump.....

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rekjl

Member since 13 Oct, 2013

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