Are all 64x64 px, the animation has four frames in loop and a 2.5 speed and is optimized.
Even creating five enemy at a time (when the first wave with 5 die, comes another wave with 5), play "stutters" from scratch.
I ran on the PC with the debug CS2, CPU usage is wavering, I found 80% too much for what was happening on the screen (5 enemies with bullet 90 degrees).
That's on your PC debug? 83% CPU usage?!
That's ridiculous and suggests something wrong that's causing way too much CPU overhead.
For reference, I have many hundreds of Fighters flying around fluidly dog-fighting each other with particles, trails, explosions and all that collision checking and I'm not even above 50% CPU usage.