rekjl's Recent Forum Activity

  • Nice! I was just about to look into building with Cocoon and testing it out, so this will help out a lot! Thank you!

  • (Please note the capx also uses rexrainbow's move to behavior)

    I am getting some weird results while using 8 direction. I am using it to simulate an object pushing another object. If you open the capx and touch and hold the blue box on the right, and push the yellow box, it goes perfectly to the left. But if I do it with the right blue box, the yellow box moves at 315 angle. The 8 direction is set to 4 directions only, so I really don't understand why it moves that way. And the events for both are similar so I am really at a lost of why this is happening. Would appreciate any hep on this, thanks!

    https://www.dropbox.com/s/jvrx0o0vaqmv1fl/BlockExample.capx?dl=0

  • Or remove a project, and replace it with a new one. Which isn't a good idea if you want to update the game in the future.

    Wow, honestly, I feel that this is a drastic jump from a free app to a highly restrictive and expensive one. I was seriously considering cocoon, but this is making me think twice. Thanks for the heads up ArcadEd.

  • Does this mean that once you want to export your third game, you will have to upgrade and start paying monthly to export more? And than After 10 exports, you need to upgrade again? Does this also include beta exports for testing purposes?

  • This is a really simple zoom I did.....I mean really really simple

    https://www.dropbox.com/s/749ffnahbyppxln/SimpleZoom.capx?dl=0

    You mean when you zoom back, objects seem to be at slightly different locations from where they originally were? Sounds like you are not using a "scroll to", so your camera doesn't know where to focus to. Look at the capx above and you should be able to understand that part.

  • Is there a way to pick and empty cell that is next to one that is filled?

    There are only 4 tiles inside the board, I would like to create a new one at random, but it needs to be right next to one of those four tiles. It can be directly to the left, right, top or bottom.

  • I'm not too sure about zooming with lerp cause I've never used it. What I used in the past was just set layoutscale - 0.5*dt and the opposite to zoom in and out. It was smooth and worked well enough for me.

  • You can do that by...using another global variable haha! But that is probably the easiest way. Create a variable called OnClicked. Set your other global to add 1 only if OnClicked = 0. Than when the player clicks on an object, set OnClicked = 1, that will stop your original variable from adding anymore.

  • I think you won't need to use "For" or "Each" for this. You could create a variable to record the monster's UID. I just tested it and it works for families too. So you can apply your events only on that monster by selecting its UID.

  • Magistross, thank you for that. Haha ya, I should really access the expressions list more often to learn new expressions. Thanks for the heads up.

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  • AllanR, wow thank you! That was so informative! Haha it is great to learn something new. Again, thanks, much appreciated!

  • AllanR, sorry but I really don't know where to find the PickCount. I've created a really simple capx, hopefully you can take a look and show me how to set it up? Would really appreciate it.

    https://www.dropbox.com/s/8x744t38ixrs3tk/Test01.capx?dl=0

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rekjl

Member since 13 Oct, 2013

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