moxBorealis's Recent Forum Activity

  • Almost an über-game

  • Read an interesting article. Here you go:

    http://gamasutra.com/blogs/JosephMirabe ... e_Game.php

    But here goes the question. How long does it take you (on average) to code a functional prototype?

    Time to code a prototype usually accounts for its complexity, eagerness to get it done and choice of tools ...

  • yes ....

  • Thx!

  • Listen to advice given by other posters. Especially pay attention to post by Kyatric - it is filled with good stuff

  • Last week a local ham (whoever knows who hams are +1) gave me an Atari 1040ST found in a god-knows-who-left-it-there place

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  • I found an interesting Blog entry. The Art of Shadow of the Colossus by Frederic Fourcade. Author explores the art style and a bit of game design in a legendary PS2 game Shadow of the Colossus. (I adore this game BUT I never played it for long....it is on my MUST play list! ...yea yea..I know.. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> ... never owned a Playstation so.... heck ....).

    enjoy:

    http://www.gamasutra.com/blogs/Frederic ... uction.php

  • peterbot1970 :O man .... you opened a whole can 'o worms there with MAME. That is also a whole universe to explore! Nice list of games to play and study there. Thanks! Keep the stories from MAME comin'

    Brainvibe : Its like you described my list of must see games - we have similar gaming history it seems... Albeit C64 (home computer era in general) platform is before my time, I'm an avid C64 (Amiga also......) fan. I even rescued an old C64 from trash (some people don't care or don't know or .....) and I keep it for my C64 fix. Man,..... it works like a charm. Funny, I fired it up after some time. Not a hint of noise, instant boot, keyboard feels like you wanna type anything just for the sake of typing .... what a machine

    : I dont know why, but art in your game demo looks very appealing. nice work

  • derikvlog :talking about programming challenges: I couldn't find the film from my memory- an interview with David Braben (author of legendary Elite) but found this documentary instead. Its an interesting story full of little tricks and solutions and ideas <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> - but look beyond cheesy documentary format <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Subscribe to Construct videos now

    Respect to David and the whole team! and good luck with Elite:Dangerous !!!

  • I believe C2s strenght is in its vision. Right now it is an ultraexpressive engine and what I find interesting is that C2 quickly reveals your design/idea/gameplay limits. And only for that and its community it should keep its place under the sun.

    byebye

  • Yes, you described the situation quite accurately. Im myself involved in academic research and know firsthan........

    byebye

    p.s.

    In what field were you working if i may ask?

  • : ...hmmmm... interesting story.... academic or industrial research? ...ahhh... either way is bad pay...

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moxBorealis

Member since 13 Oct, 2013

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