moxBorealis's Recent Forum Activity

  • ok immediately after posting, solved a problem. Had 8 direction movement behaviour attached to my X object besides pathfinding !"&%"$#%/"$

    :) thx

    byebye

  • Hello. I need help with pathfinding and custom obstacles. When I set custom obstacles for X my X still stops at all solid objects. Am I missing a setting maybe? I also found that disabling diagonals does not work in my case. I will look further into it...

    byebye

    moxBorealis

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • O yes. Missile Command from the great golden age of gaming 80s. Published by Atari in 1980 and licenced to Sega.

    Game design of MC ultimately forces player to make "advanced" decisions. It is believed nowadays (especially in the retro-gaming community) that modern titles lead player by the hand too much. I do not necessary share this opinion, but nevertheless it is an art in itself constructing the right difficulty curve. Sometimes frustration and enjoyment are on a sharp edge :).

    Old but check it out:

    youtube.com/watch

    :)

  • ok third ice-braking post :)

    Found a true gaming LEGEND recreation with accompanying tutorial.

    The game (or game series) is Bomberman by Hudson Soft. This pure game design gem does need no commentary :)

    Author: Kyatric. THX!

    gamedev.tutsplus.com/tutorials/from-scratch/construct-2-bombing-chap-player-and-level

    bye bye

    p.s. in my country the most popular installment was Dyna Blaster on DOS or simply Dyna :)

  • For a more recent representative I found a Super Meat Boy recreation made in C2.

    An indie classic by Team Meat, published in 2010. Representative of very tightly controlled platformer with novel actor-movement and actor-environment interaction.

    I think this recreation could be a good C2 benchmark.

    Author:lmchucho! Thx lmchucho (as he uploaded capx).

  • ok ill try to break the ice... i hope...

    Very nice recreation of Breakout can be found on forum. The game was published by Atari in 70s. By my opinion, it is a design beauty, although it is a recreation itself - almost.

    Author: Stemkoski.

    Acompaning tutorial was also posted:

    scirra.com/tutorials/312/cloning-the-classics-breakout-video

    Thx to Stemkoski! This is definitely a classic recreation where first challenges in game design are commonly encountered.

    bye bye

  • Is it possible to enter CSS style of a button all at once and not typing every element separately. CSS -> style -> popup window color -> popup window X -> popup window Y -> popup window -> Z....

    CSS styling can be quite involved and if this is not possible it can be a good feature request. Set CSS style of a button -> popup with text window where i can paste:

    #blabla {

        background-color: #ccc;

        -moz-border-radius: 5px;

        -webkit-border-radius: 5px;

        border-radius:6px;

        color: #fff;

        font-family: 'Oswald';

        font-size: 20px;

        text-decoration: none;

        cursor: poiner;

         border:none;

    }

    thx and bye bye

    Borealis

  • Onzephyr: Thanks!!! Very simple and elegant. yea, learning the native expressions.

    bye bye

  • Hello,

    here is my first novice question/problem that I dont know how to tackle properly/simply.

    I have a character with top down smooth movement. The background is made of lets say 16x16 tiles. I want to spawn objects (with character) always on the centre of the tile character is standing on. If he is on the x1, y1 - object spawns at (8,8). If he comes to (16,16) his spawned object appears at (8,8). If he comes to (17,17), object spawns at (24, 8) and so forth. I hope I described the idea correctly.

    THX on any help!

    moxBorealis

  • so have any of you attempted a classic game recreation in C2?

  • I would like to dedicate a thread discussing classic or legendary games (on any platform - c64 to PS4 if you will...) that defined and expanded on its own genre. We could debate which games should be in this category and why. We could also discuss about classic game recreations in C2 - as a learning/design case study and what can be learned from them, what caveats to avoid and so forth.

    you are welcome to share your perspective

    to start: I think learning classics are recreations of Pong to start, followed by Space invaders and one and only Tetris :), did you try these classics in C2?

    btw. please also discuss newer legendary games so we dont get stuck in 80s :)

  • squiddster: nice work! ....voted thumbs up....

moxBorealis's avatar

moxBorealis

Member since 13 Oct, 2013

None one is following moxBorealis yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies