moxBorealis's Recent Forum Activity

  • YES

    :)

  • Jayderyu: as in music the term is commonly abused. It is easy to just clasify stuff in a couple of cathegories ... dont you think?

    Tulamide: exactly! You took me on a memory train just there. The famous C64 was before my age but I remember my brother fiddling away on a local Atari. It was magic. C64 was the object of ultimate desire and even though I was too little then, I cherish C64 to this day. You could really grasp the techology back then - from hardware to software... and create - of course games :) - Maybe a similar feeling can be found twaking and exploring a Raspberry PI nowadays. Raspberry project really helps put technology in perspective and provides study matherial - thats what matters. OK enough memories :)

    Exactly as you said. software technology is advancing and "middleware" really helps to get your hands on it :)

  • Read an interesting blog entry by Robert Fearon. It has an nice angle on "indie revolution".

    byebye

    ops. link:

    indiegames.com/2013/12/deconstructing_the_indie_revol.html

  • cross-platform...

    wet dreams ;)

  • sleek design and nice idea :)

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  • nice work and quite nice dying effect :)

  • Ahr Ech: veeery nice ...... keep on goin :)

  • Hello

    What is the best way of importing a layout from one project to another.

    recreate it i guess :)

    byebye

    moxBorealis

  • ok KFC, than try exactly as Waltz posted:

    Point sampling on

    Pixel rounding on

    Letterbox integer scale

    as recommended in manual :)

    p.s. im not a fan of overlaping bigger sprites ...

    byebye

  • exactly why you have seams - individual sprites and letterbox scale can produce such results. Try if the non-integer letterbox scale mode solves your problem.

    byebye

  • KFC:

    I got my answer in C2 manual entry Tilemap object. Citation: " Seams occur due to fractional positioning or scaling of the display (e.g. scrolling half way between pixels like at X co-ordinate 100.5, or using the non-integer letterbox scale mode which could have a scale like 1.7x), and these settings ensure there is no fractional positioning or scaling. "

    Try to use recommended settings and see if it helps.

    byebye

    moxBorealis

  • ok all my problems and questions got resolved with 1.52 update. The topic of "seams" was allready discussed in forums. Sorry for double posting.

    Thx Ashley for updates and explanations under Tilemap object manual entry!

    byebye

    p.s. it doesnt get more elegant than this ;)

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moxBorealis

Member since 13 Oct, 2013

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