TwinTails's Recent Forum Activity

  • Congratulations <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hey! I've been programming with Lua using another SDK for about 6 months now, found this software a few days ago and honestly wish I'd found it sooner!

    I have a long, long list of games I intend to make and with the speed of development and variety of platforms this software can handle(as opposed to just mobile), it's like a dream come true!

    Looking forward to chatting with you all! <img src="smileys/smiley16.gif" border="0" align="middle" />

  • Ah, I see... was trying to avoid an every tick method assuming it'd use more memory but tried it anyway and it's working great!

    Will keep the Pin info. in mind.

    Thanks to both of you <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Hello, I'm having some trouble getting my arm sprites to appear mirrored along with the body.

    So far I'm mirroring the player when facing left(A is down) and the arms are set to angle towards the Mouse position.

    Because of the angling, the arms are already facing the right way when shooting left so I cannot mirror them or they will appear backwards!

    An image of the issue:

    <img src="http://gyazo.com/8ed209d5bd3c7160be36f7e3bc8b1107.png" border="0" />

    Facing right

    <img src="http://gyazo.com/3c604aa4ec0fde15ca9e8502caf0788b.png" border="0" />

    The problem seems to be that the arms are still pinned to the non-mirrored image point.

    Here's my event sheet:

    <img src="http://gyazo.com/729e90544fccaf052a0027aab9af5169.png" border="0" />

    I tried setting the X position for when facing left:

    <img src="http://gyazo.com/2de8c02b9aa97d0355d579adbe245fec.png" border="0" />

    <img src="http://gyazo.com/6e9ad769c5f2d636b6882fe6e954c7cb.png" border="0" />

    and even tried a separate image point, but to no avail.

    dropbox.com/s/lmou2huc4bqtadp/myproject.capx

  • I would have to agree that Google Play has it's clear disadvantages, despite the openness of the platform.

    The search doesn't seem to operate in terms of closest, matching/relevant titles appearing first but rather the apps with the highest traffic with any related keywords.

    You pay for what you get, I suppose.

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TwinTails

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