Hello, I'm having some trouble getting my arm sprites to appear mirrored along with the body.
So far I'm mirroring the player when facing left(A is down) and the arms are set to angle towards the Mouse position.
Because of the angling, the arms are already facing the right way when shooting left so I cannot mirror them or they will appear backwards!
An image of the issue:
<img src="http://gyazo.com/8ed209d5bd3c7160be36f7e3bc8b1107.png" border="0" />
Facing right
<img src="http://gyazo.com/3c604aa4ec0fde15ca9e8502caf0788b.png" border="0" />
The problem seems to be that the arms are still pinned to the non-mirrored image point.
Here's my event sheet:
<img src="http://gyazo.com/729e90544fccaf052a0027aab9af5169.png" border="0" />
I tried setting the X position for when facing left:
<img src="http://gyazo.com/2de8c02b9aa97d0355d579adbe245fec.png" border="0" />
<img src="http://gyazo.com/6e9ad769c5f2d636b6882fe6e954c7cb.png" border="0" />
and even tried a separate image point, but to no avail.
dropbox.com/s/lmou2huc4bqtadp/myproject.capx