TwinTails's Recent Forum Activity

  • Hello, each time I login and tick the "Remember me" box, I still have to login again some hours later as if I was disconnected.

  • Hello, I'm looking for an illustrator to volunteer to create for me halloween-themed, 2D sprites - with animations - and background art for my upcoming game which will be published to my website, the arcade and anywhere else possible. This is an unpaid request, though rev share is negotiable.

    This will be a great chance for you to

    • Create a portfolio
    • Have your work distributed + commercialized
    • Get recognition and be heavily credited

    PM me if interested. I look forward to working with you!

  • 16/10/13

    Day 16

    Was going to post a few additions I've done but scratch that, they've been lost due to an unseen crash :/ Ah well, they were minor and can be easily added again.

    Will get to it tomorrow.

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  • October now and this is still not implemented <img src="smileys/smiley19.gif" border="0" align="middle" /> Can we at least have some sort of timed reminder that we should probably save now?

    Second time I've lost changes in the 3 weeks I've been using Construct 2. (Which is otherwise generally wonderful)

  • 13/10/13

    Day 14

    Hello there!

    I saw another devblog on here and thought it seemed like a cool idea so I decided to make my own!

    So I've been developing a monster-themed shoot-em-up with RPG elements for around 2 weeks now and I've gotten pretty far.

    The main gameplay is done and now I'm just adding the RPG elements, making sure the HUD and everything works and working on menus in between.

    It's amazing what I have done within 2 weeks compared to my first app which took around 4 months using Lua in another 2D mobile SDK I was learning. (there were some minor setbacks).

    Anyway, some screenies!

    Here's what I've accomplished so far(Thanks again to everyone who answered any questions I had!):

    <img src="http://gyazo.com/ce9bfc545fa593e3d1d330df6b7fbebb.png" border="0">

    So as you can see, I've got my ugly grey orc placeholders spawning from each side and all my variables are running fine.

    Each orc has it's own HP bar which decreases in width when hit by the character(who currently has a pistol).

    With intentions to have multiple characters available, I'm developing with that in mind and used an array for my character sheet to hold each of their values e.g. xp, mana, hp, power which can be upgraded with stat points(speaking of which, I completely forgot to add those to my array...), gained by leveling up or through other modes which will come along later.

    The game is inspired by the 3D Tower Defense/RTS games, Dungeon Defenders and Orcs Must Die! 2 but will have more emphasis on character, weapons and the monsters themselves. I may even add a story.

    It's becoming increasingly clear to me that game development is indeed a lengthy and can be costly process but in the end it's certainly worth it:

  • TwinTails

    Yes it is, I have been quite busy with other projects and progress has been a bit slow due that. But it's slowly chugging along, I'll try to post updates here more often :)

    Sounds good, good luck with your other projects... Looking forward to release! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Is this still in development? It looks like a fun game that I'd like to play :)

  • This game and the music is really cool :)

  • Thanks everyone :) I shall look into arrays and will use it for my character sheet.

  • Hello!

    I'm making a game with multiple characters(selection screen), a leveling system and save games.

    Basically, I'd like to know the best option for:

    • Each character having it's own xp value
    • Including this value to a save data.
    • Ensuring the value persists among different layouts(levels).

    I was thinking of using an array, but I don't really get the whole 'grid' thing and it seems like more than I need. Are tables an option?

    I'd also rather not have a bunch of global variables for each new character I add.

  • Ah, so it does. Thanks for that!

  • I think it'd be really cool if sprite object names defaulted to the imported image name. Would be a lot more convenient rather than having to rename each new object I make ^^

    EDIT: Workaround found, thanks to zenox98

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TwinTails

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