TwinTails's Recent Forum Activity

  • R0J0hound Hey, I tried to figure it out myself but having some troubles - could you outline the variables/events I have to change to make it work smoothly for a 1920 x 1080 layout please?

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  • R0J0hound

    Thanks for clearing that up! It works great :)

    Now to add a sprite to it...

  • Thought I'd add some info. for anyone trying to understand the pseudo gravity/velocity in the Ski Terrain example:

    vx = Increases going Downhill, Decreases going Uphill.

    vy = Increased Momentum = + (Moving Up Uphill)(Climb), Decreased Momentum = - (Moving Downhill)(Descent).

    g = pseudo gravity force

    ax = 0 when not moving/not on floor, Increases moving backwards up slope, Decreases moving forwards uphill.

    ay = Similar to VY, though stays above 0. That is, increases the further away from the valley you are (lowest part between hills).

    From this I gather:

    vx = Pseudo velocity on horizontal axis (x). Increases the faster you're approaching a climb, decreases as you slow down and begin moving backwards.

    vy = Similar to vx but increases the faster you fall towards the valley and decreases the slower you move up or down a slope.

    ax = Distance from valley on horizontal axis (x)

    ay = Distance from valley on vertical axis (y)

    Luckily, I fell into an inescapable valley and was able to monitor the variables ^^

    Let me know if I'm wrong about something!!

    ------

    R0J0hound Thanks for sharing these!

    The Ski Terrain is very helpful for what I'm trying to do atm, but was wondering if you could help me to understand the events?

    I'd like to add user input to this so when the player holds a button down, the "gravity" increases(downwards force is applied). This would allow for greater speeds + air on lift-offs.

    I tried applying from 100-5000 force on the Y axis but had no luck.

  • thehen Ah, I see... I have not yet used Win8. Thanks anyway ^^

  • thehen The screenshots in your first post.

    Mine is rounded <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="http://gyazo.com/378d37b0469e833e6fb79b5664589e4b.png" border="0" />

  • thehen

    Hey, thanks for this plugin! Going to be using this in my releases :)

    Can I ask how you got your dialog windows square instead of rounded square? :o

  • Yann Any news on a Shape plugin? :D

  • Loki2020 Can you be more specific? The .capx is not working - "No file" error.

  • R0J0hound Thanks, I will check them out :)

  • R0J0hound

    Forgot to mention you. (My post is above)

  • Hi, this seems like a really useful plugin!

    I'd like to know if I can use this to create procedurally generated terrain?

    Something like

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    I managed to set it to a solid with the physics immovable property, but since paths can only be drawn onto the canvas and not with the canvas itself, is this possible?

  • I'd also like to disable this somehow. Working on an incremental game (cookie clicker style) and need to figure this out.

    The desktop workaround is to keep the tab in a separate window or browser since it still activates for tabs when disabled, however this is not viable for mobile and I'd like this functionality (continuing background process) to be available for all/most platforms.

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TwinTails

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