LDC Studios's Recent Forum Activity

  • Thanks! That is something I may end up checking out. That could drastically speed up the editing process.

  • Starting the game up for a test in C2 takes about a minute. Every time I open the project I get the notification that it has exceeded 1.1gb. Basically the more I add, the longer it tends to take. On any regular screen there's no lag in transitions, but on the screens with enemies it may take about a half second to load the layout for the first time. Most people are gonna have a much stronger computer than what I have though, so they probably won't even get that half second lag in screen transitions to enemy maps.

  • Thank you! It has been a real blast to see this project come to life!

  • Got an update featuring a new monster!

    He's probably friendly.

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  • It's looking like a demo for City of Amber is finally on the horizon! Right now, as the game stands, the demo will be as long as (If not, longer than) GP: Redux Part 1!

  • NotionGames

    Very nice! It's so cool to see that there's so many unique and diverse games being made with C2!

  • Finally have a pretty steady combat system going for City of Amber! Here's an Alpha build combat test on the Scavenger enemy-type:

  • Alright, everybody, this is what many of you have been waiting for! This is the Alpha build for the Scavenger enemy-type. I'm sure this will exceed what you may have expected!

  • Things on the development end are beginning to look a little familiar... I know we're all waiting to see how these nasty little guys are going to play out this time. So the next post is going to be a combat demonstration on the Scavenger! Let's see if I've learned anything this past year!

  • Wanted to show an image of the new quick menu system, and the new high-res look for the interior of the asylum. There won't be a separate pause menu for sorting through equipment like GP: Redux had. This time everything is live! Of course there will also be a quick-select button to automatically switch between using your melee weapons or firearms when you're in a pinch.

    The asylum itself is nice and well-lit in this image to show off the improved resolution. When I add the shadows and faint lighting it will look a bit more sinister.

  • Got a short FMV and a touch of gameplay here for City of Amber:

  • Asmodean

    Thanks for that! I'll post that on the thread on Steam and see if it helps out.

    MadSpy

    I published the Win32 version. I'll ask them about the exception error. The user says he has a LENOVO Notepad,Windows 7.

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LDC Studios

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