LDC Studios's Recent Forum Activity

  • Oh, of course! All of the videos I have shown will be present in the game. This one will be very FMV cutscene-heavy. It's getting pretty ambitious, but I'm really enjoying making this one! And thank you for your compliments!

  • It was from about this time last year, so maybe C2 R201 or R202? I'm not too sure if the Node Webkit was it's own separate download back then or not.

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  • Got a new environment made for City of Amber! Using the sine behavior for the first time and I love it!

  • I love working on outdoor environments! Finally getting the outside of the Asylum up and running in-game:

  • One of my old projects on Steam seems to be running into a problem for some users. It was exported with the Node Webkit when I made it, and apparently it doesn't like to run on some people's computers. Here's the thread with the user's issue:

    http://steamcommunity.com/app/363480/di ... 744066447/

    It isn't everybody, or even a bunch of people, but I would like to know what could be causing it to make sure it doesn't happen in the future. Thanks to anyone who might be able to help!

  • There are going to be lot's of strange transitions in City of Amber, as we travel through Lilly's guilt-ridden conscience. When the lights go out we can always expect to wake up in a new, worse place, than before. Remember GP: Redux's Asylum?

  • Got another development video here. In order to have more organic-feeling enemies, they're gonna need more than one attack! So here's the Scavenger's secondary, ranged attack:

  • Thank you! Nothin wrong with some good ol 90's monster nips.

    My God... What the hell is wrong with me?

  • Since updates are few between because of the amount of work it takes to make content, I have decided to try something new!

    I may start posting videos of some of the animation processes as they are being made. Just to show progress, and as something fun for people to follow along with if they want.

    If you enjoy it then I'll make it a regular thing! Here's the first video:

  • Anybody recognize this horrible abomination? That's right... They're making a return, but this time with 100% LESS unfair teleporting murder-y-ness! Welcome back the Scavenger enemy type!

  • So up to this point I have shown some action and some visuals. Now lets's take a look at a little bit of horror! In this scene we are introduced to the Caged Smiler, and presented with the task of retrieving its keys:

  • Here's a couple new screens to show some of the work that's been going on lately:

    Sneaking up on the Caged Smiler

    The outside of Prosperity's Asylum

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LDC Studios

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