VictoryX's Recent Forum Activity

  • You could also put all the sprite objects in a Family and change the Opacity for the Family.

  • Hola everybody, so I'm currently working on a 4 person brawler game in the same vein as super smash brothers. I wanted to create a character select screen where multiple players can select their characters all at once. It's still a work in progress but I think I'm getting close. I need to get more art assets loaded in. All the art I'm using now is just placeholder temp art to get the code working.

    https://dl.dropboxusercontent.com/u/729 ... index.html

    Currently this only works with the Gamepad and was coded specifically for Xbox 360 controllers. Not sure how it will work with other gamepads. Would love some feedback on the response of the menu and how other gamepads work with it.

    Right now it is just press Start or A to join in, then use the d-pad to scroll through characters and A or Start again to select a character. That's about all it does at the moment.

    I have yet to test with more than two gamepads at once, since I only have two T_T. I will be testing 3 and 4 pad features tomorrow hopefully. And getting the rest of the character selection done.

  • You have to realize Layers although empty do contain information. So if you have a ton of them it is going to eat at your processing power. When you create a layer it basically creates an image the size of the layout. Transparent or not it is still there in memory. So every time you add a layer to a 1280,720 project it's like adding a 1280,720 image. At least that is how I understand it.

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  • So you would create a Save Function, within that would be what you are storing to local hi-score, level, gold etc. Then you could do a Every X seconds or when a checkpoint reached call function Save.

  • I really like your solution. i'm going to work it into my project and mess with it a bit see if I can get it working the way I want. Thank you very much. I'll post again once I get it going.

  • So I'm working on making a 4 Player battle arena in the same vein as Super Smash Bros and Duck Game.

    Duck Game

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    Basically where the camera zooms in and out based on the distance between all the players. I've seen a couple of things on how to do it with only two players. The ones I saw though weren't really translatable to a 4 player game and all the zooming had the level zooming out to the far left corner and not keeping things centered.

    Anyone have any ideas on how something like this might work?

  • I used to work in 2D to 3D conversions for movies. We would create depth mattes, a black to white image, to create the stereoscopic image. So I'm able to see differences in shades of black,grey,white more so than your average person I think.

  • For me the game was fairly easy. I made it through only dieing once or twice. This is because the color of black you choose for the BG and the color of black you chose for the geometry are two different blacks. So I could see the entire level layout without having to die at all. I do however LOVE this concept!

  • Problem is they have already been created with a bunch of code referencing them. So i'd have to create all new form controls then change all my code to refence the new controls. There should be a way i can just change the order somewhere.

  • By TAB order I mean when you fill out a form online and hit tab it jumps to the next box you want to fill out. I know by default the form controls TAB order is order of creation. So the first control created, 2nd control created etc. I was wondering if there is anyway to modify the TAB order of the controls. As I wasn't paying attention and just added controls all willie nillie like so now the TAB order is jacked.

  • One of my first Construct 2 games to be put up on Google Play compatible with most android devices. Family friendly auto jumper of a rabbit trying to get carrots and avoid obstacles. let me know what ya'll think.

    https://play.google.com/store/apps/details?id=com.lilhopper.badboysmedia

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VictoryX

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