VictoryX's Recent Forum Activity

  • I haven't been able to get sound to work in XDK Emulation, but once I export it and upload to Google Play or where ever it works fine on the device itself.

  • Admob issue, in Construct select the AdmobAds object in the properties set Test Mode to False.

    Also make sure you have the banner ID set correctly inside Construct .

    The sound issue, inside Intel XDK goto Your Project settings and open up the Plugins menu and make sure Media is checked and make sure Admob* plugin is checked.

    Sound and ads should work.

  • I had played around with Revolute Joints seems to have fixed the issue of jitteryness, thank you very much.

  • I'm trying to create intestines falling out of someones stomach using Physics Joints. Problem is the intestines are jittering around like crazy. Has anyone else come across this and know of a fix? I'm probably just missing a setting somewhere, but this is my first go into Physics Joints so I'm still learning.

    Does contain cartoon violence.

    Link to the Capx

    https://dl.dropboxusercontent.com/u/729 ... stine.capx

  • Doing some testing and audio doesn't seem to cut out on other HTML5 games, only ones based from Construct.

  • Anyone else running into the issue of Construct 2 web games audio cutting out if you pull the tab off the browser? Seems like it only happens in Chrome for me. I assume it is a Chrome issue with HTML5 audio, considering it doesn't happen in IE or Firefox. I was hoping to find out if it happens to anyone else though.

  • It would be awesome if we could preload a dictionary object over in the Object Properties. Instead of having to use Add Key a bunch of times in the Event sheet. It would be really helpful in the streamlining trying to populate a large dictionary object without a bunch of code in your event sheet.

  • I have a game with 12 levels and a level select screen. At first all levels are locked except the first. If they beat the first they unlock the second and so on. To beat the level the player has to get to a flag at the end. All the levels are in separate layouts, but share a single event sheet. I can't think of a good way to track which levels they have unlocked. Any ideas?

  • I've been busy with work so I haven't had the chance to work with it much lately. I do plan on getting back on it soon though. The whole thing is going to entail alot of work so I'm trying to refactor my goals on it. I'm probably just going to do the tutorial stage. To make an entire Megaman X clone would take to much time and work for a single person.

  • That escalated quickly...

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  • To make Construct 2, which is extremely user friendly, more user friendly. It would be awesome to have Project Presets. Maybe on the start of a new project you could ask what they are developing for, Mobile, Web, Install, Game Console. Then have the project settings confirm to a preset for each one.

    The presets could set window/layout sizes, FullScreen specs, WebGL stuff, etc.

    To make Construct 2, which is extremely user friendly, more user friendly. It would be awesome to have Window Size and Layout Size presets. Maybe on the start of a new project you could ask what they are developing for, Mobile, Web, Install, Game Console. Then have the project settings confirm to a preset for each one.

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VictoryX

Member since 29 Aug, 2013

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