Everything is going pretty slow as the game is currently undergoing a large scale graphic overhaul.
The native resolution of the game is currently going from 480x270 to 640x320.
The intent behind the move is to give more screen real estate for the UI elements to use.
For its effect in the battlefield, it should be a nice balance between SRPG close up sprites and Western CRPG stickmen.
Moreover, while pixel art is still being used, the style is changed from painting to pop-up style which make key gameplay sprites and features more visible.
Character models are changed from my own OC to Tactics Ogre inspired designs since it look far better than my previous ones.
Moreover, a relationship mechanic is introduced into the game. Characters that risk their lives together often will naturally bond together over time. Or hate each other.
In battle, characters grant people they like or treasure, bonuses when they are nearby them and attempt to sabotage people they hate or dislike when those assholes dared to step near them.
Naturally, better relationship will also introduce new story content, especially for NPCs.
Two warnings however.
First, everyone hate being the "acceptable casualty" for an AoE attack.
Second, this mechanic not only apply to your characters, but also the enemies, especially in later parts of the game.
While the chapter 1 is nearly finished, the early access release will be delayed until the overhaul is finished.
Here's a gif of a revamped UI for your viewing pleasure.