Sethmaster's Recent Forum Activity

  • Hi, can I ask what are the other CSS options for listboxes that are available aside from the ones in the manual?

    I have try some CSS codes but fail to make any changes on preview mode

    "font-size" seems not to change the size of the letters despite the fact that I have ensure the auto font size value is no.

    My interest is basically to change the color of the selection box, the font size, font and if possible, the scrollbar color itself.

    It would be nice for charitable people to share some of the CSS options that work for the listbox object, thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I have already given the enemies family the pathfinding behavior among others.

    What I am trying to do and failing at is trying to give the enemies limited pathfinding based on distance that they can move since it is a turn-based strategy when all the actors have movement based on how many grids that they can move per turn.

    Basically what I want is that they to move towards the player but at stop within and not out of a set movement range. Currently, I am trying my luck with creating a highlighted path first and then force them to move towards the nearest highlighted grid from the player.

    I would appreciate any advice, thanks

  • Hi, I am currently trying to a turn based strategy game using construct 2.

    While I manage to successfully create a grid-like movement system for the player, I have no idea on how to create an enemy AI for such a game since the movement must be restricted by the distance, which I have no idea how to code for the AI.

    Can a kind soul please guide me, thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thanks a lot. Resolved the issue <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Hi, I am new here and currently trying to figure out how construct 2 work.

    I have a problem regarding path finding for enemy AI.

    The enemy seem does not move towards the player even though it suppose to.

    Please take a look at the capx and tell me where I made a mistake, thanks.

    https://dl.dropboxusercontent.com/u/16600837/proto_1.capx

  • Thanks, everyone.

    Those links have what I need to know.

  • Hi, I am a beginner to construct 2 so please excuse my lack of knowledge and is there any plan to include template and tutorial for making a turn-based strategy game using construct?

    If not, how hard is it to use the existing real-time strategy template and change the gameplay to turn-based in terms of AI behavior and events?

    If those exist already, I would be happy if you point it out to me, thanks. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello folks!

    I am a rpg and strategy enthusiast and hope to use construct 2 to create such games in the future.

    Needless to said, I am quite new to this software and hope that I can learn from all of you.

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Sethmaster

Member since 16 Aug, 2013

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