Hey , i'm back and i gave your game a little try ! (i haven't play long time but i saw some overall gameplay)
So , first, i'm not a huge fan of this kind of tactical game. But some will surely do love it.
And i have to say, the game is very polished, it's beautiful. Art style. Animations, menus, all is looking great.
Now, i also have a trouble with two three things here.
First, i find "entering in the game" very complicated. There's tons of options menu, character characteristics to define.
And maybe it's a bit too much to start with a new player. You'll lose many people here.
maybe add some tiny battle tutorial at begining ? with already defined characters ? then let the player customize step by step.
Maybe some features are too much , concentrating more on gameplay / environement would be nice.
Have a lobby between fights where you can move freely and talk to peoples in the street ? All menus and tactical fights makes it a bit heavy i think.
Second thing, i don't get the mix between the subject and the graphic look and the gameplay style.
I mean , it's a game about "Tactical" "Street fighting" in a "cute city" with "colorful graphics".. something doesn't fit here.
People who will seek for a really tactical game will surely be annoyed by the cute and childish style compared to the gameplay.
People who will seek for a cute game with kids fighting in a "springfield" environment will surely be annoyed by the too many menus and tactical aspects.
I think there is a design flaw here.
Sorry if i sound rude, i know it's a huge work, and your game is awesome in many ways. Very pro.
But i think you can still work on thoses.
And also, be careful if you want to sell it as a desktop game. Public Demos if they look like the final game can be an harm to you selling.
Demo is ok as an alpha, if the game gets a full visual remake + content.
Adding just content to justify pricing when you're on a little indie game is sometimes just not enought. (had some examples here and here)
Good luck and looking forward to it ! Awesome work