Mid May Devlog
I just finished a significant part of the graphical overhaul and there is still more work to be done.
Regarding the character sprites, since my audiobro prefer realistic proportion rather than the cutesy type (TO and FFTA2), I decided to use back my OC design with significant improvements. Legs are thicker. Necks shorter. Animations are improved to give the characters a bit more jazz and gaiety.
I am still bitter about losing two weeks’ worth of hellish work just to go back to my own design in the end though. A hard lesson to have.
One more new mechanic that is added into the game is the alignment mechanic.
Everyone who has played any D&D game before knows a bit about it. To put it simply, alignment is basically indication of how a person who react and behave towards others and situations he is in. Will he be a nice person and be an incredible dick? Obedient or a free thinker?
In the game, alignments will affect how relationship between characters in your party progress. Characters with similar alignment will like each other while those with opposite outlooks toward life will grow to hate each other.
Moreover, it also affects how characters react to your various decisions in the game, for good or ill.
Naturally, alignment will also operate as gatekeeper to various advanced techniques and classes in the game.
A gif of the new shopping UI.
A gif of the new character model walking like an idiot.
Several images of the new battlefield placement UI.