Guessing by the recent activity here, I gather Photon is still a good solution for building online games ?
What about large scale ? Can we connect many peers like 100, 200, together ? I assume you have to pay at some point. What about 1000 players ?
If all the player sprites use TileMovement, you would only need to send their position to other peers when they move a tile. Seems like an efficient way to build a web MMO.
Thank you for outlining the limitations.