Content tagged debugging

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Tutorial
Troubleshooting Construct 2's preview server
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When you preview a game in Construct 2, it runs a local HTTP server to run the game. This is to make it work as if it were really online, and also to get around...

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If this is your first contact with Construct 2, you may never dare to venture into a tutorial of Debugging, but this tutorial is just for you, and may help you....

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Tutorial
How to Fix 'Cannot Find Object Texture File' Error
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I would like to share this tutorial as this happened to me today and also to help other people who have had similar errors. As was mentioned in the forums befor...

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The main idea is to have a simple way to write code while developing without breaking anything. It can also help to debug elements and have developer shortcuts...

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Tutorial
How to debug an Intel XDK application on Android
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One common issue is finding out issues with an application you have converted to mobiles. Intel XDK actually does offer debugging tools to help out with this pr...

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Tutorial
limit your framerate build to 60 fps
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There was many threads about how to limit down the fps to 60 because of speed issues and gameplay changes that occured on high frequency screens (such as 120, 1...

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So this might be old news but I just thought of this and it worked for me so I thought I'd share it here. I only have one Android device available right now (sa...

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Forum Topic
How do I output debug messages?
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I can wrote a console.Log() in a script in a function to push messages to the console, but is there a more proper way of doing it? For purely testing projects I...

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Renderbug! Visual debugging during runtime.
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In order to aid in the development of my game, I wrote a plugin that enables visual debugging during runtime. Currently, it draws: Sprite bounding boxes. Sprite...

posted 5 years ago
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Forum Topic
log in listbox updates after long time lag
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I am using a number of listboxes to log detail for each different sprite in the game. To this end I have a function that takes as parameter the name of a sprite...

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