Every time I make any changes on my scripts and hit preview, it crashes. After restarting, it all works with the new change until I make a new change and hit preview again. Please help!
Here is the crash log:
Error report information
Type: unhandled rejection
Reason: Error: Cannot read properties of null (reading 'setValue') TypeError: Cannot read properties of null (reading 'setValue') at t.Iy (https://editor.construct.net/r427/projectResources.js:1:238684)
Stack: TypeError: Cannot read properties of null (reading 'setValue') at t.Iy (https://editor.construct.net/r427/projectResources.js:1:238684)
Construct version: r427
URL: editor.construct.net/r427
Date: Tue Feb 18 2025 16:17:35 GMT-0300 (Brasilia Standard Time)
Uptime: 1109.9 s
Platform information
Product: Construct 3 r427 (beta)
Browser: Edge 133.0.3065.69
Browser engine: Chromium
Context: webapp
Operating system: Windows 11
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 12
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/133.0.0.0 Safari/537.36 Edg/133.0.0.0
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti (0x00001C82) Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing