Project crashes every time I change my scripts and run preview

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  • Every time I make any changes on my scripts and hit preview, it crashes. After restarting, it all works with the new change until I make a new change and hit preview again. Please help!

    Here is the crash log:

    Error report information

    Type: unhandled rejection

    Reason: Error: Cannot read properties of null (reading 'setValue') TypeError: Cannot read properties of null (reading 'setValue') at t.Iy (https://editor.construct.net/r427/projectResources.js:1:238684)

    Stack: TypeError: Cannot read properties of null (reading 'setValue') at t.Iy (https://editor.construct.net/r427/projectResources.js:1:238684)

    Construct version: r427

    URL: editor.construct.net/r427

    Date: Tue Feb 18 2025 16:17:35 GMT-0300 (Brasilia Standard Time)

    Uptime: 1109.9 s

    Platform information

    Product: Construct 3 r427 (beta)

    Browser: Edge 133.0.3065.69

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/133.0.0.0 Safari/537.36 Edg/133.0.0.0

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti (0x00001C82) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

    Tagged:

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  • If you run in to a problem please file an issue following the guidelines and we will look in to it.

  • Oh ok I will, I thought it might be a simple fix on my end so that's why I didn't.

  • Construct should never crash, no matter what you do as a user. If it ever crashes, it's a bug. If you did something wrong it should tell you with an error message and not crash.

  • Oh ye that makes sense. I've just filed a bug report then. Hope you can fix it, and thank you as always.

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