lionz's Recent Forum Activity

  • Yep you can do a search for all instances and it will be the one with lowest IID/UID.

  • A common strat is to create a layout for an object bank, this then keeps all the default instances stored in there and you can refer back to them easily.

  • It's because it picks the first instance overall, not the first one on that particular layout

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  • Still no idea what you mean but looks like you need a condition 'timer is not running' to stop it from restarting.

  • If it is running the actions then the conditions must be met. You can debug it, try some other action to make sure that event is definitely running. Also it'll be hard for anyone to do anything with this.

  • on enemy destroyed > show pop up

  • Forum isn't dead, just your post is nonsensical. Follow these guidelines to increase chance of getting a response construct.net/en/forum/construct-3/how-do-i-8/best-help-tips-forum-139528

  • They don't attack the player directly because they are not moving directly to the player, why not just use the player position ? You forced them to move to a random position around the player.

  • You should use family when you need to apply to all the sprites in the family, you can still reference the single object on its own for events where you only affect that one sprite.

  • For the movement in this game you can probably use most things, move to or tile movement or bullet. The grid seems important for placing items but not for enemy movement so what you have now should be fine.

  • Use a sub event with the same click event and say if animation frame = 1 or 2 then play audio easyy

  • For the offset images, open them in animations editor and look at the origin point of those traps, it is not in the centre. You can right click origin and quick assign to the middle.

    For movement anything would really work for this game even as a bullet behaviour could work unless there are specific gameplay elements to do with paths other than moving in a straight line? If it should stop when colliding with certain things you can do this with events.

    Tracking statuses, such as ?

    For the building spot, first change the condition to pick the Trap object, not system condition for hp. Then you can say 'Trap is overlapping BuildingSpot', this will pick the correct one.

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lionz

Member since 5 Aug, 2013

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