What outcome are you expecting ? Also I just noticed the condition says less than 0 so what is id variable default value ? and also that event seems unnecessary in general ?
'get' triggers even if it's missing, I think you are using 'get' when you mean to use 'exists'.
Commonly, are you sure about that ? Every game i've played snaps to a landscape mode on one side and can't be changed.
What I mean is no it's not possible on Construct 2, but with Construct 3 it is
If you use Construct 3 then should be no problem
if you mean with the turret behaviour I don't think it's sophisticated enough to do this because it picks all objects, but you can always make your own turret that fires bullets at an angle towards objects, and then you can use variable conditions
Wait for the user to realise hey I am holding the phone upside down, and then they turn it the right way
Use a global variable. Those eventID parameters don't relate
I cleaned it up and sorted it for you. Tbh the main problem was that you are referencing storeItem then creating storeItems and it gets confusing because on your 'destroy' event you destroy the original storeItem and it doesn't know what to do. So here I added a separate reference object called storeItem_ref
dropbox.com/scl/fi/9eso4ul7rjdhx268vttjr/Grid-Slide_edited.c3p
I also created a second option where it doesn't use a second object as maybe it's awkward to keep matching them with animations so this instead spawns tiles and destroys ones later that don't belong based on frame
dropbox.com/scl/fi/ijmq8brajlwzlo8uy2lk2/Grid-Slide_edited2.c3p
Hmm the logic seems reasonable. Maybe because you have them in different event sheets so they are not being read ?
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Let's see the action where you set the delivery variable. It can be just a timing thing. I have some concern because this is an 'on created' event and you didn't set the variable yet.
What are you trying to achieve ? The action is 'scroll towards the object that is pathfinding' so that is what you want ?
Member since 5 Aug, 2013