ive been trying for like a day or so this is my last resort
So im making a tower defense and i want to make an enemy type that would be undetectable to certain towers but i cant seem to figure it out
if you mean with the turret behaviour I don't think it's sophisticated enough to do this because it picks all objects, but you can always make your own turret that fires bullets at an angle towards objects, and then you can use variable conditions
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Oh okay thank you