1. You can have an event 'target on created' if target.x greater than player.x then set player mirrored else set player not mirrored (or the opposite depending)
2. Player on collision with wall, set bullet speed 0 and destroy target
Good effort, i'll add it to my wishlist. I hope 'soon' is not too far off lol.
There might be a browser setting where you wipe cookies and site data whenever the browser is closed. Have a search and see if you have this enabled.
Yep you can do a search for all instances and it will be the one with lowest IID/UID.
A common strat is to create a layout for an object bank, this then keeps all the default instances stored in there and you can refer back to them easily.
It's because it picks the first instance overall, not the first one on that particular layout
Develop games in your browser. Powerful, performant & highly capable.
Still no idea what you mean but looks like you need a condition 'timer is not running' to stop it from restarting.
If it is running the actions then the conditions must be met. You can debug it, try some other action to make sure that event is definitely running. Also it'll be hard for anyone to do anything with this.
on enemy destroyed > show pop up
Forum isn't dead, just your post is nonsensical. Follow these guidelines to increase chance of getting a response construct.net/en/forum/construct-3/how-do-i-8/best-help-tips-forum-139528
They don't attack the player directly because they are not moving directly to the player, why not just use the player position ? You forced them to move to a random position around the player.
You should use family when you need to apply to all the sprites in the family, you can still reference the single object on its own for events where you only affect that one sprite.
Member since 5 Aug, 2013