lionz's Recent Forum Activity

  • You need to spawn the bullet with the condition 'on shoot'

  • Ok there is a way to do it, assuming the same as the video you have Object and the new object is called ObjectReflection, you can say for each 'family' : create object by name Family.ObjectTypeName&"Reflection". The only problem is you cannot really then pick the created object to flip and set it the image point so this gets convoluted, you could possibly try 'Reflection' family on created (yes another family for reflections), flip and pick nearest 'Objects Family' (the original one) set position to its imagepoint, or overlapping condition may work too if when you created the reflection at family.x/y

  • If score is working as expected for CPU then you replace CPU with 'racers' family which includes CPU and Player. For position it looks like you already have the logic for each CPU ordered by score, so here you replace with 'racers' family again. In that loop though you should use a counter variable to set the positions, adding 1 to it in the loop, so this means the 'racer' with highest score become pos 1, second highest score is pos 2 etc. All the variables look important so score and position would move to family var as well as CurrentLap, NextCheckpoint etc

  • Ok based on the above it is working but I should've specified I was trying to load with events, AJAX and Load, rather than manually in the editor.

    So I guess this resolves it. I can manually load tmx using what was mentioned above and then use TilesJson in runtime to access what I need, thanks!

  • Anyone familiar with importing from Tiled ? It doesn't seem to like TMX or even the TMJ 'JSON' export format when imported, as though it cannot read it. When I download custom TilesJSON from within Construct and load it in this is of course working as it's in the expected format but with these exports from Tiled they are just ignored.

    Tagged:

  • As well as make it invisible you'll need to make collisions disabled, this is another action on the object in the same way.

  • Why is the animation upside down?

  • I would remove the bullet behaviour, instead add platform behaviour. When you click you use simulate control left or right to walk. Add appropriate collision to the stairs.

  • Get rid of the bottom two events. When you create the banner and it's show:true it should just appear. For the interstitial add a trigger once and if it never shows then check the variable.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If you're saying the problem is when you include the player with CPU, it can be resolved by using a Family for example called 'Racers' that contains the player and CPU, with a family instance variable for position for example Racers.pos

  • Can probably help if I had the project file and in English but with this post as it is cannot do anything. Also a better description of the problem.

  • I think usually mouse and gamepad are separate events and it makes sense here to have 2 events.

lionz's avatar

lionz

Online Now

Member since 5 Aug, 2013
Last online 29 Nov, 2024

Twitter
lionz has 72 followers

Trophy Case

  • 11-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

24/44
How to earn trophies