Ldk's Recent Forum Activity

  • Point taken.

    On the window where all your objects are displayed. Sprites, helpers, text objects, functions etc. under Object Types.

    If you want to locate a specific thing like lets say a sprite called Awesomeness. But i forgot where i placed it under which subfolder.

    How can you search or filter what is displayed ?

  • Hi.

    How do you search for an object under objects?

    Cheers

  • Hi.

    Thank you.

    I eventually remove the solid function completely.

    I was experiencing way too many issues. Time is unfortunately against me.

  • Hi.

    Any way to make 2 objects not see each other as solids?

    Like choosing to what the object acts as a solid and to what not?

  • Hasuak

    I suffer from the same problem. But as time goes on i have learned to prototype rigs early with quick skinning to make sure everything works as intended.

    Too many of times was i forced to redo rigs, skinning etc.

    But yes... my biggest hate. Spending hours on something then finding out i made a mistake early in the project that will cost me to redo everything

  • Yes the game has interest. We have been #16 of the top 100 for 4 weeks now. With 2 batches being greenlit during that time.

    Basically what Valve says is that, they take the following into consideration before greenlighting a game.

    Number of votes, external reviews and whether or not the community is talking about it outside of greenlight.

  • A bit off topic

    Placing a game on greenlight too early can cause it to lose a lot of votes.

    As said earlier... people cannot bridge the gap from early stages to its potential.

    My game lost a lot of votes due to making this mistake.

    The stuff im showing now on greenlight, and the stuff im posting tomorrow / errr well in a few hours are significantly different.

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  • Oh i see you have to say "Object".Platform.VectorY or VectorX

  • Hmm. How do you get the VectorY or VectorX

    My C2 does not have this as expressions. I can only set them but cannot get any information from them

  • Oh well. guess i will add epilepsy warnings on the main screen. And do not play when drunk warnings.

  • Hi.

    Ive noticed if the screen moves a little faster than usual on platformer... everything starts getting this blur.

    I have played a lot of platformers moving at even faster speeds but they dont create a blue effect.

    Its making me nausea's as well. I've noticed a lot of screen tearing as well. In other apps i dont see my animations doing this. Only in C2... is there anything i can do to improve the rendering speed? Seems almost like its lagging a bit behind even at a constant 60fps...

  • Oh ok i see what happens. When parallax is enabled in viewport... the more you scroll to the right, the further it starts placing the objects.

    By the time you reach the end of a 9000+ layout, the objects are places so far out of the screen that you have to zoom to 1.5% to just see the object to grab it and place it where it was meant to go.

    Definitely a bug.

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Ldk

Member since 4 Aug, 2013

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