Ldk's Recent Forum Activity

  • Ashley

    Here is a new CAPX with your requirements met.

    The bug i am reporting is in relation to the platform animation mode.

    https://www.dropbox.com/s/4tnmjrvrodlkwul/Platform%20Bug%20%282%29.capx

    Example. Here i am not pressing any key. The platform is stopped but the animation mode is still showing "falling"

    Sometimes it does not even go to falling. It goes straight to Moving. Skipping Falling and Landing.

    The PlayerHelper which is the platformer behavior goes from - Moving -> Jumping -> Moving

    When this happens the animations do not trigger properly.

    It should be forced that if Moving -> jumping -> moving force landing or falling at least.

  • Ashley

    The bug i reported is not about glitchy animations.

    Its about the state of the platform behavior.

    The platform does not switch to landing or falling.

    And in my working capx i did follow the tutorial or guidelines.

    If you run the debug you will see it clearly not switching triggers or states.

  • Ashley

    Capx attached.

    If possible please implement if Platform is jumping and on floor - force platform state to landing (or falling)

    To reproduce jump on the angle slope solid at the start.

    The animation should turn green indicating "jumping animation"

    If you hit the slope at the right or wrong angle it should stay on the jump animation because the behavior does not change state

    https://www.dropbox.com/s/h8rfsgx8yj1ggvt/Platform%20Bug.capx

  • Problem Description

    The platform Behavior does not detect landing if the platform did not switch to fall.

    If you run towards a slope that is higher than the player and you jump and land on the slope without the platform behavior switching to "falling" it does not switch to "landing"

    Platform switches directly from jumping to moving.

    It should be jumping -> falling -> landing -> moving

    Attach a Capx

    Ashley : i cannot expose my Capx to the open forums.

    Description of Capx

    The Capx does a lot of things. It contains a fight system. Enemies. Levels etc.

    Steps to Reproduce Bug

    • Step 1 - Run towards a slope that is higher than the player for example a house roof
    • Step 2 - Jump on the roof from close proximity

    Observed Result

    Animations cannot trigger properly because the platform behavior never detected it was landing.

    Expected Result

    The platform behavior must switch to falling if it was in a jumping state but collides with a solid.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win7 64bit

    Construct 2 Version ID

    168 32Bit

  • Ashley

    Thank you. Will submit it in the bugs section soon.

    Is there a place i can send you guys the capx without exposing it to the entire forum?

    A0Nasser

    Thing is i don't want to create additional animations to compensate.

    I already have all my normal animations. Basically if landing doesn't trigger then the player just floats until you let go of the keys.

    And if you try to compensate with manually setting it to the landing animation it all goes weird because now you let go of the keys then only does landing trigger and then the whole animation starts again.

  • Ashley can you guys please investigate this.

    If a platform is jumping onto a slope and hits the slope at such a height that it doesn't fall it switches directly to moving and not to landing.

    The result is a lot animations break.

  • Hi.

    When a platform behavior object hits a slope while it is in falling state it does not switch to landing. It stays on "falling"

    I see there are no events to force a certain platform behavior.

    Does anyone know how to force a new behavior?

  • I hope steam support will come soon.

    1month soon.

    Unless someone can write a custom plugin to handle it? Yes i will pay monies for this.

  • eli0s

    Thank you i will see if it can work for my requirements.

    I agree. Not having a masking system is a major downfall.

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  • Hi.

    I finally figured out how to make looping fire animations.

    Just wanted to share.

    Note the vid on youtube has 3 frames missing to make it not seamless.

    But the PNG sequence is seamless.

    http://youtu.be/4hh4yxy6JdY

    I dont mind sharing this one. Or if you need information on how to create seamless looping fire or water just let me know.

    I am planning tutorials. Just very busy with making my game.

  • I tried every possible blend mode. None of them has a good effect

  • Its basicly a normal layer with an opacity set to 50%. This gives that color to the layers behind it. But i dont want that color to affect the background layer in any way. Only the sprite layers.

    Or what you said. Same thing

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Ldk

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