tgeorgemihai's Recent Forum Activity

  • anata

    Ashley

    Thank you <img src="smileys/smiley1.gif" border="0" align="middle" />

    So is better to use only one TileMap for both layers (one with ground objects and another one with the background sky and clouds) instead of two separate TileMaps.

    Is better to use bigger or smaller Tiles ?

    Also, is there any way to use 2 different textures (low quality and high quality) using the same TileMap ?

    I am designing my game for 720p but if the resolution is bigger, the characters will use higher quality sprites (another set of animations with bigger resolution). Can I do the same with TileMap ?

  • I know how to use TileMap and 9-Patch as individual objects, but I want to know when and where should I use each ?

    For example, I want to make levels like these ones:

    Island Level

    Forest Level

    Rock Level

    Snow Level

    Cave Level

    I want to mention that the levels will have at least 2 layers (one layer with solid objects and one with the background).

    Which one should I use ?

  • R0J0hound

    Respect <img src="smileys/smiley32.gif" border="0" align="middle" /> My mind is blown <img src="smileys/smiley41.gif" border="0" align="middle" />

    Even though I don't understand the formula/algorithm, with the second demo I can easily make a 2.5D Platformer just by editing the ground from the Layer 1.

    Also the view can be changed by editing the global variable VIEW_TILT (viewing angle) and EYE (zoom) <img src="smileys/smiley20.gif" border="0" align="middle" />

    irina

    Textures are the Animation frames from the sprite face.

  • Interesting <img src="smileys/smiley20.gif" border="0" align="middle" />

    But you should reconsider changing the name a little ... Some people or sites might find it offending <img src="smileys/smiley24.gif" border="0" align="middle" />

  • Harolddadev

    Nice, but the graphics need some improvements <img src="smileys/smiley2.gif" border="0" align="middle" />

    Also, how did you implemented the Ads ?

  • R0J0hound

    Great 3D Cube example <img src="smileys/smiley32.gif" border="0" align="middle" />

    Also, these are some serious math formulas you've got there <img src="smileys/smiley20.gif" border="0" align="middle" />

  • <img src="http://s28.postimg.org/75wo11e65/simple3dobjects.png" border="0" />

    Hello, I would like to make a suggestion for Construct 2 and/or Spriter

    I know that Construct 2 is a 2D engine and I agree with that (if someone want to make a 3D game, then he should use another engine... like Unity). This feature should bring games closer to 2.5D or at least improve graphically the game without requiring to know "real" 3D design.

    The concept is simple: As long as it looks and feel like 3D it doesn't matter if is only 2D . This concept was also used in older games <img src="smileys/smiley2.gif" border="0" align="middle" />

    <img src="http://s28.postimg.org/cj3vy4vlp/Cube_Textures.png" border="0" />

    The functionality is simple: Distort the images and place them together to look like a 3D shape.

    <img src="http://s14.postimg.org/4kplb4t8x/3_DCube.png" border="0" />

    Creating an 3D object should be simple:

    • Select the object shape (Plane, Cube, Cuboid, Prism, Pyramid, Sphere).
    • Select object's properties (Size, Rotation X,Y,Z, Opacity, etc)
    • Select object's textures or colors

    *Object's properties and textures should change depending on shape (example: the Cube will have 6 textures while the 3D Plane will have only 2 textures)

    <img src="http://s12.postimg.org/bj27921y5/3dcubesposition.png" border="0" />

    In order to make it easy to display the object, there should be 2 modes of viewing:

    Normal Mode that will use the screen position of the object in order to give its 3D look (image above)

    Isometric Mode that will show the object with Rotation X,Y,Z regardless of screen position.

    How will interact the 3D objects with the other 3D or 2D objects ? Simple, make a 2D collision for them that will also be their actual position in the editor/game.

    How the game would look:

    <img src="http://s10.postimg.org/bw6gnohyh/3dplatform.png" border="0" />

    How the collisions in the game would look:

    <img src="http://s27.postimg.org/8uisceayb/3dplatformcollisions.png" border="0" />

    This feature could be used for the following:

    • Insert 3D like object in games (power-ups, enemies, background buildings/houses)
    • 2.5D like platform games
    • Racing or old school GTA type of games (above view of the buildings)
    • 3D isometric world

    ... probably much more

    The greatest advantage is that it looks like 3D, but is not:

    • should work in both canvas2d and WebGL
    • does not require any 3D Api
    • should be easier to process than "real" 3D
    • should support all the effects that Sprites support

    Disadvantage:

    • Is rather limited so only simple objects can be made
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  • No problem, im just starting, so its just a raw capx file.However i did manage to get the menu on the screen but now there is some white screen at the edge of the background.

    If you mean project settings, it is :Windows size 1280, 738

    Layout size: 1280, 738

    Not sure where to look for this, bit if im looking correctly it is Letterbox scale in configuration settings.

    Im trying my game on my actual android device.

    I use cocoonjs to export ->ludei.com to make it .apk and test it on my device.

    Letterbox Scale and Letterbox Integer Scale are good for screens that have the same aspect ratio as Windows Size.

    If you want to support different resolutions/aspect ratios then you should use Scale Inner or Scale Outer.

    Also, for Windows Size I would recommend a more common resolution like 1280x720 <img src="smileys/smiley20.gif" border="0" align="middle">

    More info here: https://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes

  • vtrix

    Thanks, I will try it.

    Can you give me an example or a tutorial ?

  • Whiteclaws

    Thanks, I've seen the template (and other tutorials) before posting this topic, but I haven't found anything about predefined parts of level <img src="smileys/smiley24.gif" border="0" align="middle" />

  • How do I make an endless runner with predefined parts of level ?

    I want to make an endless runner that would generate random platforms/enemies and also load portions of levels/layout that were created before (predefined parts of level)...

    How can I do that ? <img src="smileys/smiley2.gif" border="0" align="middle" />

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tgeorgemihai

Member since 3 Aug, 2013

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