anata
Thanks <img src="smileys/smiley20.gif" border="0" align="middle" /> The grid was caused by the resolution of the tile (I've forgot that I have to use multiple of 2). Tried with tiles of 64x64 and worked perfectly <img src="smileys/smiley20.gif" border="0" align="middle" />
Your game looks great <img src="smileys/smiley32.gif" border="0" align="middle" /> Does it support multiple resolutions ? If yes, what is your method ?
Ashley
Thank you <img src="smileys/smiley1.gif" border="0" align="middle" />
Yes, I've found about the seams after I "fixed" the tiles resolution <img src="smileys/smiley24.gif" border="0" align="middle" />
I use a square-ish resolution and Scale Outer in order to maintain the same size of the objects (same scale) in game regardless the orientation of the device. I usually use 720p, but there I used 900p (as a test) especially to be between 720p and 1080p in order to not lose too much quality when upscaling (and downscaling would look great).
Too bad that TileMap does not work well when downscaling, makes it very hard to use with different resolutions (aspect ratios) <img src="smileys/smiley24.gif" border="0" align="middle" /> ... Even when used on screens with the same aspect ratio, the quality/details of tiles is lost when used on bigger resolution <img src="smileys/smiley6.gif" border="0" align="middle" />