tgeorgemihai's Recent Forum Activity

  • How do you measure fps on a mobile app?

    Create a Text object.

    Every tick -> Set text to "FPS: "&fps <img src="smileys/smiley20.gif" border="0" align="middle">

  • Doesn't it just mirror the phone or something? In that case, I don't see why it wouldn't work.

    Smart Watches receive notifications from the phone, they don't mirror it. But Samsung Galaxy Gear is actually a standalone Android device (Cortex-A9 800 MHz CPU, 512MB RAM, Mali-400 GPU). And probably there will be more to come, this is just the start ...

    I guess it will definitely work, even though i'm not a Fan of them.

    To me it's too expensive geek rubbish!^^

    Well... yes, but somebody had to break the ice ... Remember that the first Android smartphones were kind of expensive <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Smart Watches are not actually a new thing, but after seeing a few videos with Samsung Galaxy Gear and it's specs I realized that they are fully capable of running games (limited by screen size).

    Galaxy Gear running Angry Birds, Into the Dead, GTA 3 and GTA Vice City

    Is this possibly the start of a new market ? A market for SmartWatch games. What do you think ?

  • vtrix

    This works only for Tiled Background or also works for TileMap ?

  • Next they will demand the Ios version exports for Android natively. <img src="smileys/smiley29.gif" border="0" align="middle">

    Would it not be better to have a Html5 version, and work on all platforms?

    Why stop at Android ? What about native Windows, Linux, Mac (both 32bit and 64bit), NextGen consoles and portables (XBox One, PS4, Wii U, 3DS, PSP Vita) <img src="smileys/smiley36.gif" border="0" align="middle"> <img src="smileys/smiley36.gif" border="0" align="middle"> <img src="smileys/smiley36.gif" border="0" align="middle"> good one <img src="smileys/smiley2.gif" border="0" align="middle">

    Maybe it can be like Steam, where you can log in from anywhere, but you can only be logged in from 1 computer at a time.

    Has this been discussed before, and what did Ashley say about it?

    This is actually interesting <img src="smileys/smiley2.gif" border="0" align="middle"> A browser based Construct Editor would be great in addition to the "normal" standalone version (it would solve the multi-platform need). But some factors should be mentioned: While the editor will work in browser, it will need a really powerfull server to handle the compilation and other functions (powerfull servers cost a lot and have to be maintained).

    I don't like to depend to others and that is what exactly a browser version would do: you will depend on internet connection and a server while the standalone version can be used anywhere (even on top on mountain on a laptop), anytime (even 10 years later you will still be able to use it).

    Do you like the new Photoshop Online Tools ? I personally don't. They are good, but I don't want to pay a subscription for something that I will never own. I prefer even an older standalone version that will not be dependent on other factors. That is why I've said "in addition to the normal standalone version".

    As for the license, I like how it is now: I can use it on as many computers as I like, so long I am the only person using it (I have a PC and a Netbook)

  • Porting is a bad idea. It would be better to build it from scratch. It doesn't have to be a "lite" version either. iPad can handle the specs, even better by the time the product is ready to ship.

    I know that devices nowadays have enough juice to run apps more resource-hungry then C2, the issue is that Scirra is a small team and does not have the time to build from scratch another version of Construct. Even porting will take considerable time (to learn iOS structure and SDK, porting/developing C2 for iOS, searching and fixing bugs (there are always bugs or glitches)... etc). Also this would mean to make updates for 2 programs instead of one (2x slower updates).

    Let's wait for Ashley's response, but I think what I've said is pretty logical.

  • Why would someone buy an iPad these days is beyond me. Buy the best value for money tablet out there the Asus t100 and just install your construct software.plug a mouse in the keyboard dock if you feel productive and you are ready to go. Now with the bay trail possessors they really pack a punch.iPad's at least for me are just toys with locked software and hardware.

    I really enjoy plugging my 360 controller in my little Asus and game testing my creation on the go :)

    It is really too much asking scirra to create an ios or android version of their software in operating systems that were never designed to be more than a user friendly GUI.you have so many limitations that it would take an hour to explain.

    If you want to create games on the go and the same time have a tablet, then thank Microsoft and me for telling you :p

    But the answer is simple: iPad is a consumer tablet made for normal people's needs (web, mail, videos, games ... etc)

    Something like this I've said in my comment from previous page. While a full version of C2 would be hard to port to iOS, a "Lite" version would be good advertising for C2 on iPad.

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  • I think that having a Company name is a good thing as long it is used correctly.

    Like Aphrodite stated "I'd rather play games from the same guys if their work pleases me, so having a way to find them is still a good thing"

    For example at the moment I am only one developer so I can use my nickname or even my real name, but if more people join me and we create a team, that team should have a name. You can even call this a "Brand" like Beaverlicious said.

    And is damn hard to come with something good that is not already taken ... Trust me, I'm trying for months go think of one <img src="smileys/smiley29.gif" border="0" align="middle" />

    Also domain names .com and .net are a b!tck ... If they are not taken, they cost a "premium" price. And almost all the domains that are taken are actually not used, only kept busy in order to resell them at a bigger price.

  • Boony

    Sorry, but I don't think it would happen to soon... Scirra is a small team and it would take too much time to port the whole C2 Engine to iOS, redesign the interface to be touch-optimised and create an internal File Manager.

    Also in the meantime the development for C2 Windows would be paused.

    But the idea is not bad: To create C2 Lite version for iOS/Android that would have the basic functionality of the C2 Engine and would upload the games directly to Arcade or export the .capx in order to improve it in C2 Windows.

    This would be great and for kids or people who want to learn game programming. Also this would be good advertising for Scirra/Construct 2 <img src="smileys/smiley20.gif" border="0" align="middle">

    jayderyu

    Yes, I agree that smaller development will be made on tablets in the future and the PC will be used for bigger projects.

  • Boony

    5Type

    Now it makes sense ... a little.

    I don't want to be rude but I can't imagine making games more than average quality on iPad at the moment. First you don't have a File Manager to organize your assets or the exported projects. Yes, it may work using a server. Another problem would be coding text, see the video demo from

    Subscribe to Construct videos now

    , he is using a keyboard .. So why use a tablet then if there are already ultrabooks with touchscreen in the hardware market ?

    I admit that the idea of fine-tuning the finished or almost finished games directly on a tablet is appealing especially if the editor have the smooth interface of GamePress.

    But if you really want to use C2 on a tablet you can buy the new Windows 8.1 (not RT) tablets with Intel Bay Trail CPU or Microsoft Surface Pro and run C2 directly with all the other tools that you may use on Windows. The cheapest ones go as low as 300$ (Intel Bay Trail QuadCore CPU, 2GB RAM, 1080p support (or even 4K, not sure) 20-30GB free user space and SD card slot).

    I would rather like to see an iOS exporter like CrossWalk is for Android, or the editor itself working on Linux or Mac.

  • Boony

    I don't get it <img src="smileys/smiley5.gif" border="0" align="middle">

    C2 is already available on iOS (iPhone and iPad) through 3rd party tools like CocoonJS or Intel XDK.

    Actually C2 car run on ANY platform/browser that supports HTML5.

  • I thought it had something to do with the manifest file <img src="smileys/smiley24.gif" border="0" align="middle" />

    Thanks for the answer

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tgeorgemihai

Member since 3 Aug, 2013

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