tgeorgemihai's Recent Forum Activity

  • lucid

    Yes, something like Mode 7 from SNES <img src="smileys/smiley2.gif" border="0" align="middle">

    Also thanks for reminding me about R0J0hound's Paster Plugin. He also helped me with a very good 3D example using his plugin.

  • bjadams

    Spriter works quite well already ... You can start to use it order to familiarize with the framework and add updates to your project as soon as Spriter receives new updates.

  • Great work lucid <img src="smileys/smiley20.gif" border="0" align="middle">

    Construct 2 and Spriter are getting better and better. I'm glad I've bought license for both (best 119$+25$ spent) <img src="smileys/smiley14.gif" border="0" align="middle">

    Small question: Can I make a sky animation like

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    using Spriter ?

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  • Great initiative ArcadEd <img src="smileys/smiley20.gif" border="0" align="middle">

    I'm interested in this ... Also I have a few questions:

    1. Can I use Pode's HTML Pack Plugin instead of integrating various Ads plugins ? The game would load the Ads code from my site/server so I could easily change the Ads content serverside without the need of updating the game <img src="smileys/smiley14.gif" border="0" align="middle">

    2. Can I make only one build of the game that would contain the code for various IAP stores (the game will detect the OS and will use only the code for that platform) ? And if I can, is it recommended this method ?

    I don't mind to have more builds, but it will be harder to update several builds instead of only one (especially bigger updates).

    Also, I am interested to see the new features of CocoonJS (last time I used it had issues with scale modes and Facebook/Clay.io plugins) and how it competes against Intel XDK and Crosswalk <img src="smileys/smiley16.gif" border="0" align="middle">

  • +1 <img src="smileys/smiley20.gif" border="0" align="middle" />

    That would be great <img src="smileys/smiley16.gif" border="0" align="middle" />

  • mist

    Of course is possible ... Use a layout as a menu.

    Super Ubie Land is made in Construct 2.

  • mist

    Create more layouts (rooms/levels) and use the system action Go to layout/Go to layout (by name) to navigate between them.

    Good Luck <img src="smileys/smiley20.gif" border="0" align="middle">

  • If you are serious about testing, then you should have at least 2 different devices (phone and tablet, Low/MiddleEnd and HighEnd, different OS... etc).

    Something with QuadCore (Cortex-A9 or Cortex-A7) and 1GB RAM should do fine even after 1 year. Since all OS support HTML5, I would go with Android because you can find very cheap tablets.

  • Ashley

    Can you confirm if Nintendo Web Framework supports or not WebGL ?

    Also, does it work with Spriter plugin ?

  • font color=blue>Feature</font> - This is the first build which can make use of the new Wii U exporter. Further information will be supplied to Nintendo Authorised Developers shortly.

    So even if the build supports it, you need to be a Nintendo authorised dev in order to gain access/use it ... Or something like this <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Edit - Huh, sorry. I just downloaded the latest beta and can't find it there either. Weird.

    Same here <img src="smileys/smiley24.gif" border="0" align="middle" />

  • Beaverlicious

    R0J0hound's Plugin from here might help you <img src="smileys/smiley20.gif" border="0" align="middle">

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tgeorgemihai

Member since 3 Aug, 2013

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