Great initiative ArcadEd <img src="smileys/smiley20.gif" border="0" align="middle">
I'm interested in this ... Also I have a few questions:
1. Can I use Pode's HTML Pack Plugin instead of integrating various Ads plugins ? The game would load the Ads code from my site/server so I could easily change the Ads content serverside without the need of updating the game <img src="smileys/smiley14.gif" border="0" align="middle">
2. Can I make only one build of the game that would contain the code for various IAP stores (the game will detect the OS and will use only the code for that platform) ? And if I can, is it recommended this method ?
I don't mind to have more builds, but it will be harder to update several builds instead of only one (especially bigger updates).
Also, I am interested to see the new features of CocoonJS (last time I used it had issues with scale modes and Facebook/Clay.io plugins) and how it competes against Intel XDK and Crosswalk <img src="smileys/smiley16.gif" border="0" align="middle">