Can you post the .capx file ?
Use Delta-Time
Great work Beaverlicious
Really liked the survey. Also, good tips for games monetizing
DAG
Thanks, that is the method I am currently using (named them pointer1, pointer2 ... etc). I thought that I could delete the pointers (objects) since I already have the imagepoint's coordinates.
granpa
So there is no "easy" way to do that ?
Thanks, I will try your advice
Develop games in your browser. Powerful, performant & highly capable.
digitalsoapbox
Thank you
How do I check if an object overlaps an image point from another object ?
Something like this:
Check if sprite1 overlaps sprite2.imagepoint(1)
or
Check if sprite1 overlaps sprite2 at imagepoint(1)
What is the best way to move an object from point A to point B (distance measured in pixels, is always the same) in a given amount of time (sometimes is 1s, other times is 2s ... etc) ?
At the moment I am using the Bullet behavior
justifun
Good to know But this was expected with CPU 1.7GHz Quadcore (Krait Cores), Adreno 320 and 2GB RAM (close to HighEnd smartphones)
RamPackWobble nimos100
Thank you both very much. I understand now my error (I tried several alternative ways, but what I was missing was Else and a better structure of the events).
RamPackWobble
Thanks for your fast answer, but can you explain me what I was doing wrong ? I want to organize my project in groups so when I want to modify something to know where to look.
Also, If I have more than 2 "modes", how should I structurate the events ?
I've encountered a problem when I tried to do the following basic action: To change a character's animation when pressing a key and change it again when pressing the same key again
Here is a screenshot with my Event Sheet:
Here is the .capx file: AnimationChange.capx
Member since 3 Aug, 2013