running an animation at 120 fps while the computer and mobile is running at 60 fps top speed is not useful at the end, since half of them only will be seen (also not sure how C2 handles the fact that the animation is quicker than the actual framerate).
a 29 frames animation seems really a lot here (since at 120 FPS, it should run the 29 frames in 0.24 seconds), try to see if dividing the number of frames by 2 and the speed of the animation by 2 helps in that case.