I am currently working at a RPG map (like Final Fantasy/Pokemon). Since I want my game to support multiple resolutions/aspect ratios, I ended using 9-Patch, Tiled Background and Sprites.
Is there a way to fix or at least reduce the seams in Tilemap without using Letterbox integer scale ?
I've read here something about extruded borders ... Can someone explain me what this means ? Can this help me to get rid of seams or at least reduce them ?
This is my placeholder Tilemap: