martinx09's Recent Forum Activity

  • So, I want to "premade" some structures using a tilemap,

    my idea is to draw this structures using the tilemap and export them as single png files,

    then use them as normal sprites.

    Why do this?

    Because I don't know how to "program" random structures (well I do, but not structures that make sense, considering edges and so on) using Construct.

    And I do want the stage to be somehow random generated, If I do 50 little structures, import them as frames on a Sprite then its easy to change frames using random.

    The problem is that I don't know if a software to use tiles and export the result as a .png file even exist.

    If so, please tell me, or just give me a better idea to solve my problem hehe,

    thanks in advice for your help.

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  • So I have a simple game for iOS,

    and it runs perfectly well on my pc but on CocoonJS Launcher it runs on 4 FPS (which is horrible),

    and it must be because I have 56 blocks (with solid behaviour) and I need them to have gravity,

    so the easiest way I found was to give them platformer behaviour and just disable controlls,

    that way they don't move and have gravity, but that is ridiculous for a good performance.

    What should I do for the blocks to have gravity and the game to run better/faster?

    Custom movement negative vertical speed would be as bad as platformer behaviour?

  • Well,

    to be more specific in what I would want to achieve I will use habbo hotel as an example.

    In habbo, you make a room which is separed in tiles/blocks,

    for example a room could have 10x10 blocks, and you can move by clicking on those blocks,

    so in a 10x10 tiles room you would be able to move in 100 different positions.

    I want to make something similar to that,

    being able to move by clicking on tiles, instead of moving free the room.

    Example of a room and tiles in habbo:

    Any idea how could I do that?

    Thanks!

  • Hi all!

    I want to make a very simple zoom system,

    when you press V the layout zooms 2x its original size,

    and if I press V again it goes to its normal size again.

    This is what I've made:

    <img src="http://s9.postimg.org/8mekx6sfj/zoom.png" border="0" />

    But for some reason it doesn't work,

    but if I change one of the "Press V" conditions to another key,

    it works..

    But having 2 different keys for the same action is ridiculous.

    Could someone help me please? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I'm looking for some working tcg games to buy.

    Basics (must have):

    Should have an easy way to add new cards (admin/developer only),

    players must be able to create their own decks using the already made cards. (Players can't create new cards).

    Must have the gameplay basics already done: shuffle deck, put card from deck to hand, put cards from hand to table, activate (attack, ability, etc) a card, finish a turn, etc.

    ---

    Then I would pay more for a game that already have:

    • AI (Being able to play Singleplayer game)
    • Multiplayer (Being able to play with other players)
    • Automatic gameplay (Abilities, attacks, etc are made automatically, players doesn't need to change values by themselves)

    If someone is interested in made a new game,

    please PM me with your plans and how much you are willing to get for your game.

    If you already have a tcg game made, PM me and tell me how it is and if you can, attach some screenshots, also tell me how much you are willing to get for the game.

    ---

    Game could (and probably will) be edited to fit my needs.

    Credits for the original author won't be deleted.

    If game is distributed/published it will be for free.

    ---

    Note: I'm not interested in effects, sounds, and things like that, just the game itself working properly.

    I most likely would pay via paypal.

  • I want to make a basic blocks-based construction system like terraria.

    So,

    I guess I've to use Drag n' Drop function,

    but I don't know where to start.

    This is what I want to do,

    my world is block-based, so imagine every [X] is a 32x32 block.

    Then the world would be something like this:

                       

    [X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]

    And I want to put a new block (for example wood block) in any place of the map, but I want the block to match with the [X] blocks.

    So it looks like this:

    [W][W]

    [X][X][X][X][X][X][X][X]

    [W] = Wood Block

    So, there the wood block matches the rest of the world blocks,

    this would be an example of what I don't want:

            [W]       [W]

    [W]   [W] [W]

    [X][X][X][X][X][X][X][X]

    So how can I make a simple system to put block in the map,

    and those blocks to match the blocks on the ground?

  • thanks for the hint ;-)

    i am lookling for a finished or "almost" finished 2D sandbox game project to study if anyone has one.

    Why would someone make a complete game and give it to you?

    There are a lot of examples for you to make a game like terraria,

    you should make it yourself rather than asking others to do it.

  • martinx09

    Blast it! I reverted my version and re-saved it as r139 so it should work for you now. Give it and let me know if you get stuck.

    Budgie.

    Thanks!

    I get it,

    my game generates the world randomly,

    so I'll need to think some way to spawn the black faded squares,

    but I think I can do that. :)

  • Can't open r140,

    downloaded 2 times on steam,

    steam says it can't open the file :/

  • 139 is the latest Stable release, r140 is the latest Beta release. You need to get the Beta version. If you are on steam right click Construct 2 and choose to opt in to the beta releases.

    Oh thanks!

    If I update to r140,

    I'll still be able to open files made with r139?

  • martinx09,

    There are probably loads of different ways to achieve this effect - here is just one possible solution.

    https://dl.dropboxusercontent.com/u/184657779/ground%20shading%20example.capx

    You could probably automate the creation of alternative shading effects on layout start if you wanted - but, unless your game is massive, this should probably suffice...

    Budgie

    It says that I can't open the file because it was saved in r140 and I have r139 but that's the latest version in the download section :S

  • So here's the example:

    <img src="http://ecetia.hipertextual.com/files/2013/04/Terraria-guia-enfermera-costurero.jpg" border="0" />

    As you can see in the image,

    ground is lighter near grass,

    and as it goes deeper it fades to black.

    How can I do that in C2?

    I use 2 sprites, 1 for grass tiles and 1 for ground tiles.

    Any idea?

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martinx09

Member since 2 Aug, 2013

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