BLACKMASK CEO's Recent Forum Activity

  • Tom:

    Glad to see the interface and site running smoothly... Oh and btw: THANK YOU FOR C2 SIR!!!

  • This isn't much of a suggestion as it's more praise than anything else... The new "UI" design for the site is awesome! My hat goes to all who had a hand in making the changes... I especially like the new profile page. Just awesome!!! I'm pretty sure the next update will include some sort of way to view games devs have made on their profile page as well. It would great to be able to see these great games made with C2 and have that avatar "face" to go with... I think that may be a suggestion if it isn't already in the works.

  • glazba:

    I like the art direction in the still frame... Game looks very interesting :)

  • Studios:

    Sorry for taking so long to respond... Haven't been checking up on the forums... If you still wish to collaborate, send me a PM plz.

  • bertie Booster:

    Thank you! I will save your image for future reference... I truly appreciate the quick reply and help with my situation :)

  • jvpds:

    That's a good idea and thank you for contributing... I think I figured it out though: If I use the System wait action, then add Bullet disabled, it will stop the object from moving any further... Exactly what I wanted!!! I can see your method working in this instance as well...

    bertie Booster:

    Again thank you for the help!

  • bertie Booster:

    Ok thank you for the assist there, but I have another problem with the bullet behavior... How can I get my object to "stop moving" once It's reached my desired position for it? Again thank you for your help...

  • bertie Booster:

    I tried the bullet behavior on a previous screen and finally got it to function. I haven't thought of your way of using it... It's worth a try.

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  • Hello C2 community!

    Here with a dilemma and hoping I can get some help:

    I'm working on the cut-scene for my game and I need a certain object to "scroll" upwards or vertically... Think of a sunrise in the early morning, that's exactly what I want to execute in my game... I'm using the 8 Direction behavior on said object, but the results haven't faired well so far... I have a pic of what I got code-wise:

    <img src="http://i61.tinypic.com/fcutz.jpg" border="0" />

    I'm not sure if 8 Dir is needed to achieve what I want to do... If anyone can point me in the direction of a tutorial or have the answer themselves, I'd appreciate the help...

  • MrValtor:

    As soon as I buy my license, I'm going to try my hand at making a Wii U title asap... It's great that Scirra established this deal with Nintendo for us 3rd party devs... I'm looking forward to seeing all the awesome games made with C2 for the Wii... Could help out with it's marketing dilemmas at the moment... I'm a fan of Nintendo, so any help is help at the end of the day.

  • <img src="http://i60.tinypic.com/10ngkcn.jpg" border="0" />

    A screenshot of the first stage of my demo game ICHNICERO... Grinding on art at the moment so I hope to get back to reading all the helpful tutorials found on this site^^

  • I'm working my tail off on the hand drawn art, which will be vectored and turned into pixels with a ps trick I figured out...

    <img src="http://i44.tinypic.com/2aes380.jpg" border="0" />

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BLACKMASK CEO

Member since 27 Jul, 2013

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